I think that's spot on. 4E has probably an emphasis on multiple opponents - but the iconic dragon fight is only against one dragon, therefore, dragons get upgraded to the power and speed (as in number of actions) to remain viable, without giving him huge devastating attacks to balance the loss of actions (and making him a glass cannon).FireLance said:Hmmm, maybe most of the encounters in 4e are going to be designed to feel like fights between two groups of creatures, even if it is the PCs against a single monster.
Zelgadas said:Here's something that all this talk about immediate actions has me wondering: can you ready them?
I'm guessing the slow is a side effect of whatever polar ray type effect the wizard used. Sounds like a good ability for a high level wizard: xd6 cold damage, fort save or be slowed for y rounds.Plane Sailing said:a) I think you mean cold effects
b) they are just using 'slowed down' as figurative language... i.e. it was't a serious hp hit.
Cheers
I think the bab of classes will be altered to fit more into the role. Defenders and strikers will have full BAB (paladins, fighters, rangers, rogues, +30 in the endgame)Intrope said:On the AC 49: I can see how a high level fighter could hit this (BAB up to +30 + many bonuses?); I'm more interested in the rogue, who missed--but apparently had a chance to hit. Maybe rogues are better fighters than they used to be?
However, I would be wary of the potential downsides of monsters being able to do too many things before the party can react, such as the possibility of sending one or more PCs from full hit points into the negatives in a single turn's worth of actions. In 3e, this has happened a couple of times with a DM who liked to make a single initiative roll for his monsters, and liked sending them against the party in big groups.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.