glass said:One more time: MMOs are influenced by D&D!
Just like video games are influenced by movies.
glass said:One more time: MMOs are influenced by D&D!
Lackhand said:The cards aren't collectible.
Jinete said:Just like video games are influenced by movies.
Jinete said:I forgot my pointI guess I just miss that time when my D&D experience wasn't so much about number crunching and metagaming as it is now.
Arnwyn said:I'm not sure I understand this "system".
What's the difference between this quest thingy and writing reminder notes to forgetful and/or lazy players?
Lord Zardoz said:If you like running campaigns where you have multiple long term plot arc's active, then this system will allow you to have many things going on at once while letting you players have some idea of what things are worth keeping an eye out for.
ShinHakkaider said:Huh, I'm totally not a 4E booster but this quest card thing is actually a pretty good idea.
I think that I might actually snatch this up. I use Item Cards for my games (both Paizo and TOGC) as well as Spell and monster cards. It's easier for my players ( and players in general seem to be a particularly focused and and also a forgetful lot. Meaning focused on one or two particular things and forgetful of most others...) to keep track of things. As an example, for my player who is a summoning based sorcerer I printed out a deck of Summoned Monster cards for each level of Summon Monster that he has access to. So now there's no flipping through the book to see what he can summon or having to jot down it's stats. It's on a card right in front of him.
ShinHakkaider said:Is it metagamey, hell no. does it make things flow a little easier, hell yes.
ShinHakkaider said:I really don't see how it's metagamey except if you have an really narrow (re:elitist) idea of what D&D is and should be for everyone. And to be blunt, what works for your table, may not work for 60 different players at 20 different tables. I use cards and miniatures and props to enhance play not to turn it into a boardgame. If your players are easily distracted by these things then that has to do with your players (which is not saying anything bad about your players) not the game. and even if they are distracted initially after a while these things (cards and such) just become an accepted part of the game.
Oh. Then why are people suggesting that this is some sort of "new idea", and they're going to "yoink" it, and other such nonsense? Are people honestly trying to say that they've never thought of writing something down? I find that highly unlikely.Lord Zardoz said:Nothing.
However, is the idea such a bad one?
Arnwyn said:Then why are people suggesting that this is some sort of "new idea", and they're going to "yoink" it