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General Tabletop Discussion
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design of town npc level
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<blockquote data-quote="JohnBiles" data-source="post: 4279859" data-attributes="member: 63128"><p>This is not official, this is made up on the fly, but you might find it useful:</p><p></p><p>Here's a system of tiers of settlement:</p><p></p><p>Hamlet (1-500)</p><p>Village (501-1,000)</p><p>Market Town (1,001-5,000)</p><p>Large Town (5,001-10,000)</p><p>City (10,001-20,000)</p><p>Large City (20,000-30,000)</p><p>Metropolis (30,000 + )</p><p></p><p>Hamlets have people up to level 3 at most, unless the plot dictates otherwise. Most of the population is Minions. They have a single shrine, home to a single ritual caster (trained in Religion), who probably doesn't have actual Cleric levels, but who is the Shrine's priest(ess). The shrine may have a few first level human minion acolytes if the town is devout. They might have a hedge wizard (unclassed Ritual caster who is trained in Arcane). They likely have several people with fighter and ranger style abilities, though likely no one who is fully classed.</p><p></p><p>A Village has people up to 6th level, though most are 1-2nd or more likely, minions. They likely have a temple with several ritual casters and possibly a full blown Cleric, along with a few acolytes. They may also have a shrine or two at the level of a Hamlet shrine. They probably have a hedge wizard or two (Arcane Ritual casters). They likely have a full blown fighter or ranger (or possibly some other class) who is the local 'lord' or a representative of said lord. </p><p></p><p>Market Towns and Large Towns may have people up to 10th level, and have a moderate number of people with classes. There is probably one large temple (with several clerics, a fair number of ritual casters, and lots of Acolytes), several temples the size of a village one, and several shrines of the Hamlet type. There are going to be several Wizards and Warlocks, and a fair number of Arcane Ritual Casters who may also know a few wizard/warlock tricks. At this point, you'll start to find Rogues in any significant numbers, and a fair number of Fighters and Rangers working for the city/the lord/etc. A handful of Paladins will usually be found as well. The Town's lord is probably a formidable customer (or wealthy enough to hire such). </p><p></p><p>Cities and Metropoli will have Paragon tier NPCs, though any above 13th (for a City) or 16th (for a Metropolis) will be fairly uncommon. They'll have a goodly number of Heroic Tier folk. A handful of large temples will have a Paragon level boss, a goodly number of Heroic tier priests, and tons of ritual casters and acolytes. Metropoli will likely have a temple for every one of the official gods worshipped in the area and covert temples of ones forbidden. There may well be an actual Arcane caster guild. Many temples will have paladins, and you can hire actual fighters, rangers, etc. And there's likely a good sized Rogue's guild/crime gang/etc.</p><p></p><p>Epic Tier folk, or even Paragon tier folk beyond 16th ought to be placed as the plot dictates; they're going to be very rare, as very few people climb these heights.</p><p></p><p>Suggestions for building 'normals':</p><p></p><p>Use this array for attributes: 8, 9, 10, 11, 12, 13. Then add racial bonuses. Hit points are 8 + Con at first level. Healing Surges are 4 + Con. </p><p></p><p>A normal first level person has 3 trained skills, 4 if they're human. (and one feat, 2 if human). One of those should be something related to what they do for living, unless you deliberately intend them to be incompetent. They should have the Feat Skill Focus for whatever they do best (Possibly their job, but your call). Feel free to make up skills that aren't on the official list but which reflect normal person occupations. </p><p></p><p>If you create a normal person above first level, who isn't intended to be a combatant, give them 3 hit points per level and the usual +1 to everything every 2 levels. </p><p></p><p>Bob the 1st level Human Blacksmith:</p><p>S: 15 I: 11 W: 10 Dex: 9 Con: 12 Ch: 8</p><p>Skills: Blacksmithing (Str): 10, Endurance: 9, Insight: 5, Perception 5</p><p>Feats: Skill Focus (Blacksmithing), Skill Focus (Endurance)</p></blockquote><p></p>
[QUOTE="JohnBiles, post: 4279859, member: 63128"] This is not official, this is made up on the fly, but you might find it useful: Here's a system of tiers of settlement: Hamlet (1-500) Village (501-1,000) Market Town (1,001-5,000) Large Town (5,001-10,000) City (10,001-20,000) Large City (20,000-30,000) Metropolis (30,000 + ) Hamlets have people up to level 3 at most, unless the plot dictates otherwise. Most of the population is Minions. They have a single shrine, home to a single ritual caster (trained in Religion), who probably doesn't have actual Cleric levels, but who is the Shrine's priest(ess). The shrine may have a few first level human minion acolytes if the town is devout. They might have a hedge wizard (unclassed Ritual caster who is trained in Arcane). They likely have several people with fighter and ranger style abilities, though likely no one who is fully classed. A Village has people up to 6th level, though most are 1-2nd or more likely, minions. They likely have a temple with several ritual casters and possibly a full blown Cleric, along with a few acolytes. They may also have a shrine or two at the level of a Hamlet shrine. They probably have a hedge wizard or two (Arcane Ritual casters). They likely have a full blown fighter or ranger (or possibly some other class) who is the local 'lord' or a representative of said lord. Market Towns and Large Towns may have people up to 10th level, and have a moderate number of people with classes. There is probably one large temple (with several clerics, a fair number of ritual casters, and lots of Acolytes), several temples the size of a village one, and several shrines of the Hamlet type. There are going to be several Wizards and Warlocks, and a fair number of Arcane Ritual Casters who may also know a few wizard/warlock tricks. At this point, you'll start to find Rogues in any significant numbers, and a fair number of Fighters and Rangers working for the city/the lord/etc. A handful of Paladins will usually be found as well. The Town's lord is probably a formidable customer (or wealthy enough to hire such). Cities and Metropoli will have Paragon tier NPCs, though any above 13th (for a City) or 16th (for a Metropolis) will be fairly uncommon. They'll have a goodly number of Heroic Tier folk. A handful of large temples will have a Paragon level boss, a goodly number of Heroic tier priests, and tons of ritual casters and acolytes. Metropoli will likely have a temple for every one of the official gods worshipped in the area and covert temples of ones forbidden. There may well be an actual Arcane caster guild. Many temples will have paladins, and you can hire actual fighters, rangers, etc. And there's likely a good sized Rogue's guild/crime gang/etc. Epic Tier folk, or even Paragon tier folk beyond 16th ought to be placed as the plot dictates; they're going to be very rare, as very few people climb these heights. Suggestions for building 'normals': Use this array for attributes: 8, 9, 10, 11, 12, 13. Then add racial bonuses. Hit points are 8 + Con at first level. Healing Surges are 4 + Con. A normal first level person has 3 trained skills, 4 if they're human. (and one feat, 2 if human). One of those should be something related to what they do for living, unless you deliberately intend them to be incompetent. They should have the Feat Skill Focus for whatever they do best (Possibly their job, but your call). Feel free to make up skills that aren't on the official list but which reflect normal person occupations. If you create a normal person above first level, who isn't intended to be a combatant, give them 3 hit points per level and the usual +1 to everything every 2 levels. Bob the 1st level Human Blacksmith: S: 15 I: 11 W: 10 Dex: 9 Con: 12 Ch: 8 Skills: Blacksmithing (Str): 10, Endurance: 9, Insight: 5, Perception 5 Feats: Skill Focus (Blacksmithing), Skill Focus (Endurance) [/QUOTE]
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