Design some dungeon rooms for me please

OR...use the "dungeon/trap" from the Discworld book "Sourcery"...I just read it this past weekend, can't remember exactly how it went.

The gist of it was the owner of the dungeon had a sense of humor, so the first trap involved something like a mechanical hand, holding a feather, that would drop outta the ceiling and tickle the adventurer.

Another 50' down the corridor was another trap. This time, a mechanical hook silently attached a piece of parchment (reading, "kick me") to the adventurer's back, and a mechanical foot delivered a kick to the adventurer's behind.

The next trap was the old "bucket of whitewash on top of the door" routine.

The final trap was just before the final "reward" room of the dungeon. The last 15 feet or so of the hallway into the room had a huge multi-ton block that would fall from the ceiling onto the adventurers. Carved into the block were the words...

wait for it...

"LAUGH THIS ONE OFF"
 

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A circular, domed room with sharp rusty blades sticking out of the walls. The floor is concealed by knee-deep mists in classic horror movie style.

But the floor spins like a record at a very high speed. The movement is magically silenced. Anyone who steps out on the floor is flung forcefully into the wall taking damage both from the impact and the spikes. Give a climb check to navigate to the other side, but if the PC does not wear gloves, make them suffer damage from climbing on the spikes. Of course if the climber fails his climb check by 5 or more, he falls to the spinning floor.

To be really evil:

Put a couple of undead impaled on the walls to attack climbers/victims.
Poison the spikes.
Fill the room w/ smoke or magical darkness.
 






Here's one that I got from Grimtooth:

A room filled with flour, with the exit underneath the flour. Of course the delvers will dig in the flour filling the air with it....and flour is flammable meaning when it is airborne it becomes...EXPLOSIVE!! Any open flame and BOOOM! This is a real phenomena as any flammable powder that becomes airborne becomes explosive if there is any type of open flame. Do an internet search for silo explosions if you don't believe it.... Any flame source i.e. torches and lanterns and it's all over....for an extra evil effect provide torches or lanterns as "treasure" in a nearby room....heheheh.

A pitch black room (magical darkness) with several rust monsters hiding in the darkness is a nasty surprise, and potentially crippling for any party.
 


how about a room that has hundreds of corpses buried in it. the Graveyard of the tomb, it flushes the corpses magically into a single room. in the center of the room is a sphere that glows, if any of the pc's touch it, it animates a bunch of skeletons, if they touch it again, it animates a bunch of zombies, and so on it animates more powerful undead until the pc's are forced to flee. the catch is that each wave of undead drops more lucrative treasures so the pc's will want to stay as long as they can. dropping healing potions is something a nice dm would do. you can even use larger sized versions of the undead due to monsters that have been killed inside the dungeon by previous "guests". you can scare the heck out of them by having a collosal skeleton made from the remains of a dragon. everyone i have ever used that little trick on has run thinking it was a dracolich, a verry old dracolich
 

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