Design The Core For Drunks!


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You know, I like Munchkin! But everyone I know thinks it takes too long to play... :(
Depends on how you play it. If you constantly try to screw each other over right out of the gate, yes. But if you play like my group tends to where everyone's nice and friendly until half the table is in the level 7-9 range and then all those curses and wandering monster cards come out, it tends to go pretty fast.

Back on topic, I agree with your sentiment but not for the reasons stated. The core rules should be incredibly simple to understand with easy to learn mechanics not so that college students can play while hammered, but so that anyone can play quickly. My friend who is obsessed with Skyrim but has never played D&D because it looks too hard or my little 10 year old cousin who's obsessed with Harry Potter. The core game should be designed so that I can explain the rules to them and get them playing (assuming pregenerated characters) just as fast as we would if we were playing a board game. The rules modules should build on that core so that players who want more depth and complexity can add that in without an issue.
 

Though I usually keep my drinking and my D&D separate I agree about the level of complexity the core rules should strive for.
 


I appreciate your intent, though I think a three-page set of rules is a little too Beer-and-Pretzels for me. You'd have to fit classes, races, monsters, and the rules on there. The core of D&D should absolutely be simple and teachable, making a new character should be fast, etc. No argument there. I'd be wary of oversimplifying the game into something without any heft, though.
 

I'm with you 100%, but I think this can be addressed by producing a stripped down basic version.
 




Anything OGL or SRD they're going to have to fight Hasbro tooth and nail for.
Citation needed. I think most people drastically overestimate the number of darns Hasbro gives about just one of the product lines of just one of its subsidiaries. They likely don't care what WotC does with D&D, so long as they make enough money doing it.

Contrary to popular belief, large companies generally don't acquire smaller ones in order to change how they do things. They generally acquire companies that have a history of profitability, a profitability that suggests they know what they're doing.

Please note the "likely" and "generally" before commenting!
 

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