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Designing a 2e Retro-Clone
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<blockquote data-quote="Remathilis" data-source="post: 4526516" data-attributes="member: 7635"><p>Second Edition Gamers, Come unto me!!!</p><p></p><p>1e has OSRIC. OD&D has a couple clones. 2e has no love. </p><p></p><p>IMHO, second edition fixed a lot of major issues 1e has (fixing character classes, initiative, and adding NWPs). Its the later supplements that screwed things up with inconsistent power-levels (compare: Complete Priests Handbook to Faiths and Avatars) and poorly thought out ideas (Skills & Powers, I'm looking at you.)</p><p></p><p>Perhaps it is high-time for a 2e retro-clone. But how?</p><p></p><p>OSRIC has shown you can make a relatively faithful adaptation of 1e using the OGL and SRD. In fact, OSRIC would probably be a good place to start (piggy-backing off them seems fitting considering how much 2e piggy-backed 1e). There are some considerations to think on though...</p><p></p><p>1.) Would people be interested in a "faithful" conversion (keeping as much of 2e as possible) or would people be interesting in making a "perfect" edition that fixes and tweaks some poor elements of the game? </p><p>2.) The original 2e PHB had six races (human, elf, dwarf, gnome, halfling, half-elf) and nine classes (fighter, ranger, paladin, mage, illusionist, cleric, druid, thief, bard and rules for making specialist wizards and priests). Using the OGL though, you could re-create 2e monks, barbarians, assassins, half-orcs, tieflings, and much of the Complete Book of Humanoids. Would this be a worthwhile consideration; expanding the "core"?</p><p>3.) Later books (particularly Spells & Magic) re-organized spell schools, added bennies for specialist wizards, and generally fixed spellcasting classes a bit. Would these changes be welcomed, or would (again) a core-only approach be welcomed?</p><p>4.) Kits; yes or no? Specifically, if there were kits, should they be build from the ground up or reproduced from original sources (more or less)? </p><p>5.) Fixes to the Non-Weapon Proficiency system or left as is?</p><p>6.) Upward or downward scaling AC? </p><p>7.) Any more ideas, comments or concerns? </p><p></p><p>I'm curious right now what a 2e retro-clone should look like.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4526516, member: 7635"] Second Edition Gamers, Come unto me!!! 1e has OSRIC. OD&D has a couple clones. 2e has no love. IMHO, second edition fixed a lot of major issues 1e has (fixing character classes, initiative, and adding NWPs). Its the later supplements that screwed things up with inconsistent power-levels (compare: Complete Priests Handbook to Faiths and Avatars) and poorly thought out ideas (Skills & Powers, I'm looking at you.) Perhaps it is high-time for a 2e retro-clone. But how? OSRIC has shown you can make a relatively faithful adaptation of 1e using the OGL and SRD. In fact, OSRIC would probably be a good place to start (piggy-backing off them seems fitting considering how much 2e piggy-backed 1e). There are some considerations to think on though... 1.) Would people be interested in a "faithful" conversion (keeping as much of 2e as possible) or would people be interesting in making a "perfect" edition that fixes and tweaks some poor elements of the game? 2.) The original 2e PHB had six races (human, elf, dwarf, gnome, halfling, half-elf) and nine classes (fighter, ranger, paladin, mage, illusionist, cleric, druid, thief, bard and rules for making specialist wizards and priests). Using the OGL though, you could re-create 2e monks, barbarians, assassins, half-orcs, tieflings, and much of the Complete Book of Humanoids. Would this be a worthwhile consideration; expanding the "core"? 3.) Later books (particularly Spells & Magic) re-organized spell schools, added bennies for specialist wizards, and generally fixed spellcasting classes a bit. Would these changes be welcomed, or would (again) a core-only approach be welcomed? 4.) Kits; yes or no? Specifically, if there were kits, should they be build from the ground up or reproduced from original sources (more or less)? 5.) Fixes to the Non-Weapon Proficiency system or left as is? 6.) Upward or downward scaling AC? 7.) Any more ideas, comments or concerns? I'm curious right now what a 2e retro-clone should look like. [/QUOTE]
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