Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Designing a 2e Retro-Clone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4527646" data-attributes="member: 7635"><p>Interesting to see peoples opinions so far.</p><p></p><p>The general consensus appears toward a "perfect" edition; 90% classic 2nd edition, 10% clarification, correction, and expansion.</p><p></p><p>So what might a "perfect" edition look like?</p><p></p><p>* Keep the ability score tables as is, with the possible exception of removing exceptional strength (%). I personally abhor it, but it is a legacy item. If the overwhelming support is to keep % str, I'd keep it.</p><p></p><p>* Races: Human, Dwarf, Gnome, Elf, Half-elf, Halfling, Half-orc and Half-ogre. The latter two got pushed in Skills & Powers, and would make decent additions. Other races (orc, goblin, hobgoblin, minotaur, bugbear, ogre, kobold, pixie, and tiefling) could be inlcuded later in an additional supplement. Races would be mostly left the same, with an additional human benefit for removing level limits. </p><p></p><p>* Classes: Fighter, Ranger, Paladin, Cleric, Druid, Specialty Priest, Thief, Bard, Mage, Specialist. I'd really love to include the additional specialty priests from Spells & Magic/Faiths & Avatars (Mystic, Monk, Shaman, Crusader) but I'm unsure of the legality of doing so. Classes would be left pretty much as is, with a few tweaks for better gameplay (such a sphere access. An alternate druidic progression for non-heirophant druids would be provided. Dual-Classing would be eliminated (or regulated to a sidebar) and humans would be allowed demi-human style multi-classing (with restrictions). Wild-Mages, Assassins, and other 2e core-classes would have to come later.</p><p></p><p>* Weapon Proficiency and specialization would remain pretty close to core, but with the added rules from Combat & Tactics (unarmed combat, weapon mastery, etc)</p><p></p><p>* Non-Weapon Profs would remain similar to original concept, as glorified ability checks. Right now, I'm not sure in what direction to take them, other than towards a true skill system (akin to 3e on). I feel they are too important to drop though.</p><p></p><p>* Weapons & Armor would remain the same for now, with some additional items from other books trickled in. </p><p></p><p>* As many spells that could be done, would be done. The problem lies with the Tome of Magic; many of its spells never saw reprinting in any suitable format, and I'm unsure exactly how much of that material could be replicated. Being unable to recreate the new spheres of influence (chaos, law, numbers, thought, time, war, wards) would make specialty priest creation difficult. </p><p></p><p>* Magic Items would be fairly simple; few if any changed from 1e.</p><p></p><p>* The original Monster Manual for 2e had over 350 monsters, and I fear about 1/4 of them remain closed IP. Unless there are OGL versions of some (aacrocka, abishai, skeleton golems, etc) I'm leery as to what I could do beyond the SRD I could replicate. </p><p></p><p>I'm sure PnP can help with answering some of my questions, so before I move forward with a faithful clone or Pathfinder-clone, I'm interested in hearing more.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4527646, member: 7635"] Interesting to see peoples opinions so far. The general consensus appears toward a "perfect" edition; 90% classic 2nd edition, 10% clarification, correction, and expansion. So what might a "perfect" edition look like? * Keep the ability score tables as is, with the possible exception of removing exceptional strength (%). I personally abhor it, but it is a legacy item. If the overwhelming support is to keep % str, I'd keep it. * Races: Human, Dwarf, Gnome, Elf, Half-elf, Halfling, Half-orc and Half-ogre. The latter two got pushed in Skills & Powers, and would make decent additions. Other races (orc, goblin, hobgoblin, minotaur, bugbear, ogre, kobold, pixie, and tiefling) could be inlcuded later in an additional supplement. Races would be mostly left the same, with an additional human benefit for removing level limits. * Classes: Fighter, Ranger, Paladin, Cleric, Druid, Specialty Priest, Thief, Bard, Mage, Specialist. I'd really love to include the additional specialty priests from Spells & Magic/Faiths & Avatars (Mystic, Monk, Shaman, Crusader) but I'm unsure of the legality of doing so. Classes would be left pretty much as is, with a few tweaks for better gameplay (such a sphere access. An alternate druidic progression for non-heirophant druids would be provided. Dual-Classing would be eliminated (or regulated to a sidebar) and humans would be allowed demi-human style multi-classing (with restrictions). Wild-Mages, Assassins, and other 2e core-classes would have to come later. * Weapon Proficiency and specialization would remain pretty close to core, but with the added rules from Combat & Tactics (unarmed combat, weapon mastery, etc) * Non-Weapon Profs would remain similar to original concept, as glorified ability checks. Right now, I'm not sure in what direction to take them, other than towards a true skill system (akin to 3e on). I feel they are too important to drop though. * Weapons & Armor would remain the same for now, with some additional items from other books trickled in. * As many spells that could be done, would be done. The problem lies with the Tome of Magic; many of its spells never saw reprinting in any suitable format, and I'm unsure exactly how much of that material could be replicated. Being unable to recreate the new spheres of influence (chaos, law, numbers, thought, time, war, wards) would make specialty priest creation difficult. * Magic Items would be fairly simple; few if any changed from 1e. * The original Monster Manual for 2e had over 350 monsters, and I fear about 1/4 of them remain closed IP. Unless there are OGL versions of some (aacrocka, abishai, skeleton golems, etc) I'm leery as to what I could do beyond the SRD I could replicate. I'm sure PnP can help with answering some of my questions, so before I move forward with a faithful clone or Pathfinder-clone, I'm interested in hearing more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing a 2e Retro-Clone
Top