Designing a Adventuring Area

leiela

First Post
Hi there i've recently started running a game for a single player and i really like the idea of having a "base location" somewhere he can really build a home base.

So im thinking of designing a small Area perhaps 1 main town and 2 small villages. Have the town be at least a weeks travel away from the villages so he has to make a concious effort to visit it, perhaps have the town be somewhere on a main trade route so if he needs anything if the town doens't supply it, it can be ordered in, taking about 2 weeks to arrive.

The idea is to give the whole thing abit more of a real living breathing feel than we've had in locations in that past, allow him to watch as the villages develop and watch how his adventuring in the area effects the area.

It's a single player a ranger currently at level 5, he's a good roleplayer but i need some idea's, any suggestions on how to design the area/villages and towns and any idea's of adventures / Campaign's that can keep him busy long term in a relatively small locale.

I'd also be interested to hear how other people deal with single players, i always find i end up fudging more dice rolls when i run for a single as killing the only charecter essentialy ends the game, but sometimes i think this takes away from the game by removing the risk. Any idea's?
 

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I would suggest buying the Kingmaker adventure path from Paizo. The first two adventures are out in print and PDF and basically answer your questions. Enjoy!
 



A ranger would always be needed in towns and villages. You can always have hamlets and farmsteads where he can visit and recieve free rest and a meal for helping out or bringing some game for dinner. There can be all sorts of problems from a abandoned mine colapse with 'Timmy" in it to family gravesites becomming haunted. I had a great adventure once when the local town festival had a competition between inns and the party had to go hunting for dire boar for the stew one inn was preparing.

There is also great opportunity for npc interaction as well. There can be companion characters if you like to make fights more interesting, or provide comic relief. The character could come from one of these villages and have family keep coming back for aid.
 

I have just started running a campaign for a L3 gestalt character and his L2 gestalt sidekick. They are in a small town on the edge of a kingdom, investigating the smugglers and bandits operating in the area. Not at all to their surprise, they already suspect that one or more of the aldermen may be working with the smugglers.

I find letting the PC be gestalt in a world of more "normal" NPCs gives them enough of an edge that I don't have to pull my punches, even in a 1 player game.
 

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