Hi there i've recently started running a game for a single player and i really like the idea of having a "base location" somewhere he can really build a home base.
So im thinking of designing a small Area perhaps 1 main town and 2 small villages. Have the town be at least a weeks travel away from the villages so he has to make a concious effort to visit it, perhaps have the town be somewhere on a main trade route so if he needs anything if the town doens't supply it, it can be ordered in, taking about 2 weeks to arrive.
The idea is to give the whole thing abit more of a real living breathing feel than we've had in locations in that past, allow him to watch as the villages develop and watch how his adventuring in the area effects the area.
It's a single player a ranger currently at level 5, he's a good roleplayer but i need some idea's, any suggestions on how to design the area/villages and towns and any idea's of adventures / Campaign's that can keep him busy long term in a relatively small locale.
I'd also be interested to hear how other people deal with single players, i always find i end up fudging more dice rolls when i run for a single as killing the only charecter essentialy ends the game, but sometimes i think this takes away from the game by removing the risk. Any idea's?
So im thinking of designing a small Area perhaps 1 main town and 2 small villages. Have the town be at least a weeks travel away from the villages so he has to make a concious effort to visit it, perhaps have the town be somewhere on a main trade route so if he needs anything if the town doens't supply it, it can be ordered in, taking about 2 weeks to arrive.
The idea is to give the whole thing abit more of a real living breathing feel than we've had in locations in that past, allow him to watch as the villages develop and watch how his adventuring in the area effects the area.
It's a single player a ranger currently at level 5, he's a good roleplayer but i need some idea's, any suggestions on how to design the area/villages and towns and any idea's of adventures / Campaign's that can keep him busy long term in a relatively small locale.
I'd also be interested to hear how other people deal with single players, i always find i end up fudging more dice rolls when i run for a single as killing the only charecter essentialy ends the game, but sometimes i think this takes away from the game by removing the risk. Any idea's?