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Designing a base gish class and possible subclasses
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<blockquote data-quote="Paul Smart" data-source="post: 8327846" data-attributes="member: 6867385"><p>Hello everyone. D&D 5e is a great system, probably my favourite overall and I have played since the chainmail days. That being said, a base gish class is one of the few things that is missing. So let's talk about what should be in the base class and possible subclasses. </p><p></p><p>I see the following for a base class. Note these are just basic ideas.</p><p></p><p>Light armour - raised to medium armour as per suggestion</p><p>D10 hit points</p><p>A spell strike ability (hit with a weapon and have a spell effect go off)</p><p>Its own unique spell list</p><p>A choice of fighting styles</p><p>Half caster with 3 cantrips - starts with 2 with one added later as per suggestion.</p><p></p><p>Possible subclasses:</p><p></p><p>1) Knight - gets heavy armour and defensive spells</p><p>2) A ranged variation (Archer, Dagger thrower etc.) A better-designed Arcane Archer. Uses Medium Armour. -Changed to light armour as per suggestion.</p><p>3) An unarmed version based on touch attack spells. Basically an Arcane Monk in light armour. Gets more spells. - Can use weapons but is optimized around unarmed combat.</p><p></p><p>Help me expand on this. What would you like to see?</p></blockquote><p></p>
[QUOTE="Paul Smart, post: 8327846, member: 6867385"] Hello everyone. D&D 5e is a great system, probably my favourite overall and I have played since the chainmail days. That being said, a base gish class is one of the few things that is missing. So let's talk about what should be in the base class and possible subclasses. I see the following for a base class. Note these are just basic ideas. Light armour - raised to medium armour as per suggestion D10 hit points A spell strike ability (hit with a weapon and have a spell effect go off) Its own unique spell list A choice of fighting styles Half caster with 3 cantrips - starts with 2 with one added later as per suggestion. Possible subclasses: 1) Knight - gets heavy armour and defensive spells 2) A ranged variation (Archer, Dagger thrower etc.) A better-designed Arcane Archer. Uses Medium Armour. -Changed to light armour as per suggestion. 3) An unarmed version based on touch attack spells. Basically an Arcane Monk in light armour. Gets more spells. - Can use weapons but is optimized around unarmed combat. Help me expand on this. What would you like to see? [/QUOTE]
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