Paul Smart
Explorer
Hello everyone. D&D 5e is a great system, probably my favourite overall and I have played since the chainmail days. That being said, a base gish class is one of the few things that is missing. So let's talk about what should be in the base class and possible subclasses.
I see the following for a base class. Note these are just basic ideas.
Light armour - raised to medium armour as per suggestion
D10 hit points
A spell strike ability (hit with a weapon and have a spell effect go off)
Its own unique spell list
A choice of fighting styles
Half caster with 3 cantrips - starts with 2 with one added later as per suggestion.
Possible subclasses:
1) Knight - gets heavy armour and defensive spells
2) A ranged variation (Archer, Dagger thrower etc.) A better-designed Arcane Archer. Uses Medium Armour. -Changed to light armour as per suggestion.
3) An unarmed version based on touch attack spells. Basically an Arcane Monk in light armour. Gets more spells. - Can use weapons but is optimized around unarmed combat.
Help me expand on this. What would you like to see?
I see the following for a base class. Note these are just basic ideas.
Light armour - raised to medium armour as per suggestion
D10 hit points
A spell strike ability (hit with a weapon and have a spell effect go off)
Its own unique spell list
A choice of fighting styles
Half caster with 3 cantrips - starts with 2 with one added later as per suggestion.
Possible subclasses:
1) Knight - gets heavy armour and defensive spells
2) A ranged variation (Archer, Dagger thrower etc.) A better-designed Arcane Archer. Uses Medium Armour. -Changed to light armour as per suggestion.
3) An unarmed version based on touch attack spells. Basically an Arcane Monk in light armour. Gets more spells. - Can use weapons but is optimized around unarmed combat.
Help me expand on this. What would you like to see?
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