Greenfield
Adventurer
Some have suggested that our current campaign continue to Epic levels, so I thought I'd take a poke at designing my first Epic spell.
I'd call the spell Common Knowledge. The effect is that the caster can plant an idea or simple piece of information in the mind of one or more people, and it would spread via close proximity/contact for a set period of time, say a few days.
This wouldn't be a compulsion, in that nobody is forced to believe or act on the information, it's just something that they think they heard, but can't quite remember where. Sort of a telepathically contagious rumor.
It's a subtle spell, not a world shaker. I'm not 100% sure, in fact, that it has to be Epic. The "spread for a while" part isn't like anything I've seen in any non-epic spell, but then I don't see any factors, conditions or modifiers in the Epic Level Handbook that would allow for it either.
I'm thinking that it should start with the Contact seed, but I'm not sure where to go from there.
I've never designed an epic spell before, so any help or suggestions would be appreciated.
I'd call the spell Common Knowledge. The effect is that the caster can plant an idea or simple piece of information in the mind of one or more people, and it would spread via close proximity/contact for a set period of time, say a few days.
This wouldn't be a compulsion, in that nobody is forced to believe or act on the information, it's just something that they think they heard, but can't quite remember where. Sort of a telepathically contagious rumor.
It's a subtle spell, not a world shaker. I'm not 100% sure, in fact, that it has to be Epic. The "spread for a while" part isn't like anything I've seen in any non-epic spell, but then I don't see any factors, conditions or modifiers in the Epic Level Handbook that would allow for it either.
I'm thinking that it should start with the Contact seed, but I'm not sure where to go from there.
I've never designed an epic spell before, so any help or suggestions would be appreciated.