TripleAught
First Post
So, a friend and I were having a discussion about this topic the other day. I'll lay out the positions and then you can give feedback.
Position 1: Developing Base classes that are variations on the standards. This concept is almost like taking a Base Class package and expanding it with some different class skills, maybe some new feats or abilities, and even spells where applicable.
Position 2: Develop the same classes with skills, feats, and abilities but treat them as Prestige classes. But possibly allowing characters to take them at a lower level then typical Prestige classes.
I suppose, at the heart of it, the question is how standard are the standard base classes? Does their broad appeal make them universally useful? And does having greater diversity from the start (level 1) make the game more interesting or just more tedious?
For the record, I'm a creative person and was in favor of position 1.
Position 1: Developing Base classes that are variations on the standards. This concept is almost like taking a Base Class package and expanding it with some different class skills, maybe some new feats or abilities, and even spells where applicable.
Position 2: Develop the same classes with skills, feats, and abilities but treat them as Prestige classes. But possibly allowing characters to take them at a lower level then typical Prestige classes.
I suppose, at the heart of it, the question is how standard are the standard base classes? Does their broad appeal make them universally useful? And does having greater diversity from the start (level 1) make the game more interesting or just more tedious?
For the record, I'm a creative person and was in favor of position 1.


