AnotherGuy
Hero
I've never been a fan of the recovery methods regarding Inspiration. Any interesting online ideas we borrowed for Inspiration did not work or stick at our table. The 5.5e mechanic of refreshing your Inspiration after scoring a natural 20 seems gimmicky to me so I'm just gonna nix that idea straight off the bat. I will still likely use the Inspiration idea - handing it out in creative ways, perhaps as a rather uncommon/rare reward if the fiction calls for a character being Inspired, but other than that I'm removing it as a constant bland resource.
Instead I'm thinking of rebranding the mechanic as Desperation and a PC earns Desperation when one gains the Bloodied condition. You can only have 1 Desperation at any one time, however, the caveat being, the PC loses their Desperation at the end of a combat encounter/scene. That limits the Desperation use to combat solely and it's likely to see more play.
And if you thinking this is too much of a boon for the PCs, there is nothing stopping DMs from adding this feature to key bad guys, right?
Thoughts? Too much admin?
Instead I'm thinking of rebranding the mechanic as Desperation and a PC earns Desperation when one gains the Bloodied condition. You can only have 1 Desperation at any one time, however, the caveat being, the PC loses their Desperation at the end of a combat encounter/scene. That limits the Desperation use to combat solely and it's likely to see more play.
And if you thinking this is too much of a boon for the PCs, there is nothing stopping DMs from adding this feature to key bad guys, right?
Thoughts? Too much admin?
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