*Reaching the docks, they see the ship before them. The ship is long and slender, with twin pairs of sails like wings and a thin extension of the deck beyond. The colouring is dark and stylish, and the ship seems built for flexibility and stealth. Tiny downward sloping twisted spires can be folded up for better aerodynamics or extended downward like little legs for a soft quiet landing.*
*As they head inside, they notice the Helsman's Chamber, the Captain's Cabin, and several belowdecks rooms and areas of various sizes that they can choose to use for their own purposes. There is not any food here, though there is a large area that would work well as a galley, and another large area that could work for a general crew quarters. A few other small rooms could be used as sleeping quarters with the addition a pallet or bedroll, storage, or various other purposes. The Helmsman's Chamber contains a stylish and powerful Lesser Helm, as well as an Astral Compass, and a large spherical device swirling with shadows that is less familiar.*
[SBLOCK=Knowledge: Spelljamming DC 20 or Took the Class on Spelljamming Devices]The unusual device allows the Infiltrator to shimmer and then seemingly vanish against the backdrop of the stars. It doesn't work at Spelljamming speeds, and when moving quickly at tactical speeds, it is still fairly easy to spot, though admittedly much harder than without it, but while immobile, it is extremely difficult to see the ship.*[/SBLOCK]