Destiny's Tears OOC Thread- Prologue: A Jewel in the Shadow

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Rystil Arden said:
Anyone who lives in Eldiz or moves to Eldiz and trains in one of their schools of ranged combat can take levels in Marksman (as opposed to Eldritch Infiltrator which only Dolathi can take), so you can definitely do that. I would guess that an Arcanist/Marksman would really be into Alvasis, despite the danger ;)

Alvasis? a weapon?

A level of Marksman might definitely make him more survivable. And it would be a reason to be traveling . . . I'm looking for a brooding character-type. I had Azreal in KG's game but it's dead.

If you're okay with it, I'll give it a whirl. Kick the tires. All of that!

Keia
 

khavren said:
Here are the stats I rolled, might change the arrangment once I get a chance to read the class

http://invisiblecastle.com/find.py?a=show&id=77564

and here is the d20 you requested

http://invisiblecastle.com/find.py?id=77565
Works for me! Oh, and do you know where to find the description in the Encyclopaedia thread in House Rules? I hope you like Araneau, the iconic Swashbuckler (for the full story of Araneau so far, in order, read the nymph description part first before reading the Swashbuckler part).
 

Keia said:
Alvasis? a weapon?

A level of Marksman might definitely make him more survivable. And it would be a reason to be traveling . . . I'm looking for a brooding character-type. I had Azreal in KG's game but it's dead.

If you're okay with it, I'll give it a whirl. Kick the tires. All of that!

Keia
Alvasis is the plural form of Alvasi, to quote myself in an earlier Marksman comment, "the Alvasi, new weapons developed jointly by an Altanian arcanist, a Valsian dragon lord, and a Sidhe enchantress in order to combat the Praetorian deathgrip on magical weapons."

They are powerful, highly expensive, magical ranged weapons that are known for their unreliability in all but the hands of the most trained Marksmen (read, they took feats to be safe from it). Its what the level 19 iconic Marksman is using against the half-demon nymph on the Encyclopaedia thread.
 

Rystil Arden said:
They are powerful, highly expensive, magical ranged weapons that are known for their unreliability in all but the hands of the most trained Marksmen (read, they took feats to be safe from it). Its what the level 19 iconic Marksman is using against the half-demon nymph on the Encyclopaedia thread.

Cool . . . yeah, that would work . . . start as an Arcanist, then to Marksman. That's the way it'd have to go right?

Keia
 

Keia said:
Cool . . . yeah, that would work . . . start as an Arcanist, then to Marksman. That's the way it'd have to go right?

Keia
Yes, that's the only way that makes thematic sense, although I'm sure the little Munchkin inside your head, like the one in mine, is screaming "Max out the d10 at level 1! What are you doing? Noooooooooooooooooo!!!!!!"
 

Rystil Arden said:
Heehee, did I almost set off your munchkn alarm? :p

LOL, nah, I was just kidding. I like my feat choice, even though it's not really a powerful feat. ;)

I can't just let everyone have that ability; take a look at how absurdly high Alyria's save DCs are for Enchantment.

Yeah, the general tone in 3.5 to limit those DC enhancers wasn't such a bad idea after all... especially with those save-or-die spells, such high DCs are really nasty.

We also play with +2 Spell Focus, tho, but no Greater Spell Focus at all, in our games.

And I had thought about a house rule for Spellcasting Prodigy 3.5 (which I consider a bit too weak, really, while the 3.0 version is a bit too strong), dropping all the ability stuff and just giving a flat +1 caster level (like that ioun stone). That also seems to be more flavorful to me and is a really nice benefit, too. :)

And remember, I did mention on page 1 that I unnerfed Spell Focus, ...

Yep, will surely pick up a Spell Focus in Enchantment or Illusion later. If we get to level up eventually, that is. :)

Bye
Thanee
 

Speaking of little d10s (well d6s in my case). How do we do hit points after 1st level?

I just assumed the often used HD/2+1, but can change it, of course.

Bye
Thanee
 


Thanee said:
LOL, nah, I was just kidding. I like my feat choice, even though it's not really a powerful feat. ;)



Yeah, the general tone in 3.5 to limit those DC enhancers wasn't such a bad idea after all... especially with those save-or-die spells, such high DCs are really nasty.

We also play with +2 Spell Focus, tho, but no Greater Spell Focus at all, in our games.

And I had thought about a house rule for Spellcasting Prodigy 3.5 (which I consider a bit too weak, really, while the 3.0 version is a bit too strong), dropping all the ability stuff and just giving a flat +1 caster level (like that ioun stone). That also seems to be more flavorful to me and is a really nice benefit, too. :)



Yep, will surely pick up a Spell Focus in Enchantment or Illusion later. If we get to level up eventually, that is. :)

Bye
Thanee
You give even more caster level buffs in 3.5? Heh, your way would really help my fun NPC in my level 18-20 campaign, the Dark Sidhe Shadow Lich Thanatos, who is trying to max out caster level (as a lvl 40 caster, which is where I limit epic progression, he has something like Caster Level 69 for Illusion spells vs SR or something like that).
 

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