Destiny's Tears OOC Thread- Prologue: A Jewel in the Shadow

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Keia said:
To summarize on the Alvasis:

Cost:?

Damage: 2d6 x4, light; or 3d6x4 heavy. No strength mod to damage.

Size: Medium (light); Large (heavy)

Feats:
Exotic Weapon Proficiency [Alvasi]
Weapon focus [Alvasi]
Steady Aim [Alvasi]
Lethal Accuracy [Alvasi] (add dex mod to damage)
Explosive Precautions [Alvasi]
Superior Explosive Precautions [Alvasi] (prereq Explosive Precautions [Alvasi])
Greater Weapon focus [Alvasi] (Prereq Weapon focue [Alvasi])
Alvasi Mastery feat (prereq Greater Weapon focus [Alvasi])

Weight: ? (heavy)

Failure: on a 1, 5' radius blast of at least 8d6.
Yup. That's the dark of it. The heavy one is very heavy (18 lbs), but the light one is light enough to carry in one hand without a problem (2 lbs, but still isn't a light weapon for purposes of TWF because ranged weapons can't be).

Oh, and there's the two Specialisations too
 

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Editted above post with additional information. Still don't know about cost, extras, licenses ;), any other prereq's?

Keia
 

Keia said:
Editted above post with additional information. Still don't know about cost, extras, licenses ;), any other prereq's?

Keia
Well, the Alvasis are pretty rare, so they have to be custom-ordered. You can order a basic Light Alvasi in Eldiz for 10,000 GP (price hike included). So the only other prereq, I guess, is you have to convince the group that makes Alvasis to make you one. That's about it :)
 

Based on that, there's no real reason to take any feats because the cost in prohibitive starting out. Something to work toward in play :)

Keia
 

Keia said:
Based on that, there's no real reason to take any feats because the cost in prohibitive starting out. Something to work toward in play :)

Keia
Yup. Heck, if it was possible to buy a Heavy Alvasi at low levels, it would be incredibly unbalanced ;)

Although 10,000 gp isn't quite as bad as it sounds, since it already has the x2 multiplier built in for being purchased in Eldiz.

In case everyone is wondering, if you are canny and later in the game buy all your items from local craftsmen and then sell old items to vendors in Eldiz for "Half-Value," you actually will get all your money back :)
 

So how about a Rowani swashbuckler, who captains his "own" boat, but is in thrall to a several rich backers who own 90% of the Helm he uses? He does the work and the sailing and takes the risks, they collect thier 80% share of the profits until he can manage to buy out thier shares and be free and clear on his own. Of course, thats only on normal jobs, any little side jobs he manages to find he can keep all the money from.
 

khavren said:
So how about a Rowani swashbuckler, who captains his "own" boat, but is in thrall to a several rich backers who own 90% of the Helm he uses? He does the work and the sailing and takes the risks, they collect thier 80% share of the profits until he can manage to buy out thier shares and be free and clear on his own. Of course, thats only on normal jobs, any little side jobs he manages to find he can keep all the money from.
Swashbucklers can't actually make a Spelljamming ship locomote, though. Its unlikely that you'd be a captain at this level, although you might barely own a normal keelboat on Tymadeau, I suppose, though without qualifying for the Leadership feat, it wouldn't be fair to just give you a free crew.

I think captaining a Spelljamming ship can be a dream of your character's, but not something to start out with, especially since being in the thrall of merchants would be pretty boring, and I don't see them letting you off the hook to go exploring and have fun ;).

You could be a great seagoing Swashbuckling explorer from Tymadeau who sailed the Six Seas of Tymadeau the world over and started looking for new places to explore, discovering that Wildspace was open to him and chartering passage to Eldiz to see if he could find a crew and/or ship for adventure, though, or anything like that.
 

I was thinking something like Han Solo style, where I have a crappy ship that my friends help me run/crew and was in debt to a shady side merchant
 

khavren said:
I was thinking something like Han Solo style, where I have a crappy ship that my friends help me run/crew and was in debt to a shady side merchant
Hmm...that character build is possible, but that kind of guy probably wouldn't be a Swashbuckler. Swashbucklers are more about the musketeer/pirate/duelist feel than getting tied down by being a merchant. Also, Spelljamming ships won't move an inch without a caster to man the Helm.

Now..hmm... maybe you were once a pirate on Tymadeau, and you used some shady ties with side-folks to book passage off the planet to escape the wrath of the Rowaini King's Navy?
 

Actually, now that I think about, I can definitely see how you could picture Han Solo as something of a futuristic Swashbuckler (cool metaphor!), so I think the concept could be done with Swashbuckler, its just that I'm not going to allow you to put yourself as hugely into debt as you'd need to be to have that much stuff because you'd be tied down so much it wouldn't be fun.
 

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