Destiny's Tears OOC Thread- Prologue: A Jewel in the Shadow

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khavren said:
Ok, if this version is correct, I'll dig out all my other posts and put together a history from my offhand comments and post a clean version in RG

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Fedowin the Swashbuck
xp 1840
Level 2



STR 15 +2
DEX 18 +4
CON 15 +2
INT 15 +2
WIS 13 +1
CHA 18 +4

Rowaini:
Type- Humanoid, reproduces as human
Society- Male-dominated medieval monarchy
Hair colour: Jet Black
Eye colour: Green
Skin: Pale

Saves:
Fort:+5
Refl:+7
Will:+1

HP:19
AC:17
Bab:2

Feats:
Canny Parry, Two Weapon Fighting, Evasion, Exotic Weapon - Rowaini Dueling Cutlass, Weapon Finesse

Skills: 32+8 to spend
Tumbling: Ranks 5
Balance: Ranks 5
Spot: Ranks 1
Search: Ranks 1
Appraise: Ranks 1
Swim: Ranks 1
Diplomacy: Ranks 5
Gather Information: Ranks 2
Intimidate: Ranks 1
Rope Use: Ranks 2
Ride: Ranks 1
Bluff: Ranks 5
Craft Weapons: Ranks 5
Climb: Ranks 1
Escape Artist: Ranks 2
Use Magical Device: Ranks 3

Gear: 2000k to spend
Masterwork Legendary Dueling Cutlass w/ Heartstone of William 250
Rowaini Dueling Cutlass 25
Throwing Axe (2) 4
Masterwork Composite Longbow +2 str bonus 200
Arrows (40) 1
Bracers Armor +1 1500
Caltrops 1
Flint and steel 1
Small steel Mirror 10
belt pouch (2) 2
Quality clothing 5
Waterskin 1
1999 spent

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I may have missed something, but that looks perfect to me.
 

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I won't hold my breath for another game, as it seems I might be the first to try signing on in the 700+ posts since you got your current group. ;)

Should I get this character started and roll some stats or wait until I'm called upon?
 

unleashed said:
I won't hold my breath for another game, as it seems I might be the first to try signing on in the 700+ posts since you got your current group. ;)

Should I get this character started and roll some stats or wait until I'm called upon?
Well we currently have 7 players and 6 spots, so you'd be #8. You can definitely roll some stats, although I don't have the Warmage fully fleshed out online yet (and since tomorrow is the day at the end of the semester when all my stuff is due, I won't be able to put it up until the weekend). Check out the Houserules thread (see the first post) for what I have up so far :) I can definitely get into some of the basics of the Warmage for you too:

Praetorian Warmages are well-trained combatants and arcane spellcasters, rolled into one. They are the undisputed masters throughout all the Known Spheres of the arts of crafting Constructs and Magic Weapons and Armour, and they are often accompanied by a construct of their own making, which they are constantly tweaking to suit their needs. They can rough it up in melee with the best of them, while supporting themselves and their allies with magical enhancements and attacks. Combined with Templars and Centurions, they form the core of Praetorianus's undefeated Grand Army.
 


Brother Shatterstone said:
RA, have any of the skills changed, like the knowledge skills, or been added too? Is there like a galactic knowledge skill?
There is a Knowledge [The Spheres] and Knowledge [Spelljamming]. Knowledge [The Spheres] is an overview of the Known Spheres, but you can get more specific info by taking Knowledge [Amaranthia] for instance. Knowledge [Spelljamming] means you know about weird spacial phenomenon and the mechanics of a Spelljamming ship, giving you a +2 synergy to Profession [Spelljammer] if you get 5 ranks.
 


Brother Shatterstone said:
Cool, and no bardic knowledge for the siren right?
That's correct. I replaced that ability with some other stuff. Also, the key to remember is that the Siren and the Shaman are the only two spellcasters out of all of them that are double-casters off of the same ability score, which is already an advantageous pairing ;)
 



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