Assume you have four 17th level characters, with only 2 pure spellcasters (cleric, druid, sorceror, wizard). Here are the rules:
1)You have recommended character wealth for your level (340,000 gp). Your two spellcasters may craft up to 1/2 of their character wealth into items without losing xp.
2) Destroy a City of various sizes: population 10,000, 25,000, and 100,000 respectively. If you only want to destroy one size, that is fine, but destroying a larger city may require different tactics. As a reference, Greyhawk proper is 69,500, but certainly has more than normal high level NPCs.
3) Assume the populace/government is hostile to you.
4) Submissions are in two categories: A) PH, DMG, MM only B) All WOTC material only. All WOTC errata and faq apply, and use 3.5 edition rules.
5) You may assume average rolls for NPCs, using the guidelines on pp 136-141. Most of the details are left to your imagination.
6) For a variety of challenge, you may destroy a city A) underground B) aboveground C) undersea but for the most part assume standard aboveground.
7) Destroying a City is good; living to tell the tale afterward is better. If possible, destroy the city in such a way as to place blame on someone else, or simply to not get caught.
8) When they certainly don't have to, I hope that this thread will get enough submissions that the moderators may elect to serve as judges after two weeks or when interest dies down.
9) It is very helpful to read the 3.5 DMG pp 136-142. Be creative. Raw destruction, sabotage, the method does not so much matter as the end.
10) You may have your PCs be evil, or good destroying an evil city, or good destroying an evil city without killing any innocents (really tough), or neutral. It really doesn't matter.
11) Destroying the City is a bit subjective. Whether my fire, flood, earthquakes, wind, hurricanes, starvation, once again the method is open to the imagination. You must actually destroy the city (assume that you can't take over for the current regime for some reason). Preferably, the majority of the city's buildings will be turned into rubble or somehow rendered useless.
12) Look beyond the text here. The blanks of what the city looks like, its racial composition, etc. is for you to determine. These are just guidelines.
1)You have recommended character wealth for your level (340,000 gp). Your two spellcasters may craft up to 1/2 of their character wealth into items without losing xp.
2) Destroy a City of various sizes: population 10,000, 25,000, and 100,000 respectively. If you only want to destroy one size, that is fine, but destroying a larger city may require different tactics. As a reference, Greyhawk proper is 69,500, but certainly has more than normal high level NPCs.
3) Assume the populace/government is hostile to you.
4) Submissions are in two categories: A) PH, DMG, MM only B) All WOTC material only. All WOTC errata and faq apply, and use 3.5 edition rules.
5) You may assume average rolls for NPCs, using the guidelines on pp 136-141. Most of the details are left to your imagination.
6) For a variety of challenge, you may destroy a city A) underground B) aboveground C) undersea but for the most part assume standard aboveground.
7) Destroying a City is good; living to tell the tale afterward is better. If possible, destroy the city in such a way as to place blame on someone else, or simply to not get caught.
8) When they certainly don't have to, I hope that this thread will get enough submissions that the moderators may elect to serve as judges after two weeks or when interest dies down.
9) It is very helpful to read the 3.5 DMG pp 136-142. Be creative. Raw destruction, sabotage, the method does not so much matter as the end.
10) You may have your PCs be evil, or good destroying an evil city, or good destroying an evil city without killing any innocents (really tough), or neutral. It really doesn't matter.
11) Destroying the City is a bit subjective. Whether my fire, flood, earthquakes, wind, hurricanes, starvation, once again the method is open to the imagination. You must actually destroy the city (assume that you can't take over for the current regime for some reason). Preferably, the majority of the city's buildings will be turned into rubble or somehow rendered useless.
12) Look beyond the text here. The blanks of what the city looks like, its racial composition, etc. is for you to determine. These are just guidelines.
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