Ebony Dragon
Explorer
Reverse Gravity seems to leave a lot up to interpretation as for what happens in the rounds following the initial casting of the spell. Obviously, anyone failing the save falls upwards and anything making the save is able to hold onto something and keep from falling... but what happens next, especially to creatures that made the save?
My presumption is anyone who makes the save is now dangling "upside down" while desperately clutching onto whatever fixed object they grabbed, but how exactly does this condition effect their actions in combat? Can they still cast somatic spells while holding on for dear life? If so does it require some kind of ability check to maintain hold with only one hand? Can they crawl/move? How quickly? Could they shoot a bow and arrow (I can see this coming up a lot as everyone who failed the save is now 100' away floating in the sky)? Does that require a check to maintain hold on to the ground with just your legs, and if so how difficult is that check?
Basically, I see this spell being kind of a mess that requires a ton of GM interpretation as to how it actually works beyond the very basic initial effect that happens the moment it's cast, and I wonder how best to handle these things, and what to expect as a sorcerer player who is thinking about learning it.
My presumption is anyone who makes the save is now dangling "upside down" while desperately clutching onto whatever fixed object they grabbed, but how exactly does this condition effect their actions in combat? Can they still cast somatic spells while holding on for dear life? If so does it require some kind of ability check to maintain hold with only one hand? Can they crawl/move? How quickly? Could they shoot a bow and arrow (I can see this coming up a lot as everyone who failed the save is now 100' away floating in the sky)? Does that require a check to maintain hold on to the ground with just your legs, and if so how difficult is that check?
Basically, I see this spell being kind of a mess that requires a ton of GM interpretation as to how it actually works beyond the very basic initial effect that happens the moment it's cast, and I wonder how best to handle these things, and what to expect as a sorcerer player who is thinking about learning it.