Details on Tracking

Zen

First Post
Are there any additional rules for determining the results of a successful Tracking check? Whenever my players use this feat, they want details such as how long ago the creature passed this way, if they can get an exact count of creatures that left the tracks, and so on.

Are there any rules or guidelines for determining this type of information?

Thanks all,

-Z
 

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I believe that actually falls under Search, not Survival. If you check the Search entry's table it has this footnote. "2. A successful Search check can find a footprint or similar sign of a creature’s passage, but it won’t let you find or follow a trail."
 

Either Search or Survival will allow a character to find a trace of passage, but neither one mentions gaining additional information. Possibly it would be an appropriate Knowledge check, but that doesn't really fit the flavour of what the tracker does - recognising the weight of footprints, dryness of disturbed ground and so on.

If you have access to the 1st Edition Unearthed Arcana, it provides full details on what a ranger of specific level can learn from a tracking check.

Let's see if I can do a quick and dirty conversion: Assume that a ranger takes maximum ranks in Survival, has a Wisdom bonus of +2 at first level increasing to +3 at 8th level and takes the Self-Sufficient feat by 6th level. Assume that the effects given in Unearthed Arcana result from this ranger character taking 10.

If a tracker successfully finds tracks using the Survival skill, or makes a separate Survival check to examine a track, she also gains additional information depending on the total of her Survival check:

DC Additional information

15 + Hit Dice: Identify animals (see below for adjustments for non-animals)
16: Identify direction of travel
17: Identify numbers of animals (see below for adjustments for non-animals)
17: Identify whether animals are walking, hustling or forced marching (see below for adjustments for non-animals)
18: Identify time since animals passed (see below for adjustments for non-animals)
26: Identify total weight of humanoid (apply the adjustments below for other types or +3 for animals)
27: Identify number of creatures carried by a land-based animal mount (see below for adjustments for non-animals)

+3: Giant, humanoid or vermin
+4: Dragon, fey, magical beast, monstrous humanoid, ooze or plant
+7: Aberration, outsider (native, chaotic, good, earth, water or air)
+8: Any other creature

-1: Every 3 creatures in the group being tracked

+8: Fine size
+4: Diminutive size
+2: Tiny size
+1: Small size
+0: Medium size
-1: Large size
-2: Huge size
-4: Gargantuan size
-8: Colossal size

-10: Very soft ground
-5: Soft ground
+0: Firm ground
+5: Hard ground

+1: Every 24 hours since trail was made
+1: Every hour of rain since trail was made
+10: Snowfall since trail was made

+6: Moonless night
+3: Moonlight
+3: Fog or precipitation

+5: Tracked party hides trail

Retry: None, unless the DC decreases.

Special: If the tracker is a ranger and the creature tracked is his favoured enemy, the DM should add the appropriate bonus to this check.
 
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This is straight out of 2nd Ed's Complete Ranger, not entirely sure it's legal just copying it word for word, but hey, it's an old book ;) :


Identification Check

By noticing details that other characters might overlook--the depth of a footprint, the
thickness of a snapped branch, a hair caught in barbed bush--the ranger can deduce a sizeable amount of information about his quarry. The more skilled the ranger, the more information he deduces.
Whenever a ranger makes a successful Tracking check, he may then attempt an
Identification check. The Identification check uses the same score and modifiers as the Tracking check; essentially, the Identification check is a second Tracking check.
If the Identification check is successful, the DM provides the ranger with some information
about the quarry based on the guidelines in Table 19. The ranger's experience level determines the type of information he receives. The information is cumulative; that is, a 6th-level ranger who makes a successful Identification check receives all types of information available to rangers of level 6 and below.
The DM provides only general information, not exact details. At his discretion, the DM may
give more precise or less specific information than suggested in Table 19. The information may be ambiguous ("The tracks resemble those of a large bird, though they could have been made by some sort of reptilian creature.") but the DM shouldn't intentionally mislead the ranger (for instance, by telling him the tracks were definitely made by a bird when in fact they were made by a reptile). The parenthetical comments in Table 19 indicate how a DM might respond to a ranger studying tracks that were made by a pair of juvenile red dragons, each with a human rider.
Table 19: Identification Check Results

Ranger
Level Information Received
1-2. General type of creature
("A dragon or other large reptilian creature.")
3-4. Specific type of creature and where it was heading
("Some kind of dragon, probably red. It appears to have been headed to the
mountains to the north.")
5-6. Probable number of creatures
("Looks like two of them.")
7. Approximate size and/or age
("From the length of the prints, the dragons were probably juveniles.")
8. Pace of creatures
("There's no indication of haste; they were probably taking their time.")
9. How recently the trail was made
("The tracks were made within the last three or four hours.")
10+. Special conditions of creatures: wounded or healthy, mounts, etc.
("The unusual depth of the prints and the space between steps indicates the
dragons had riders. A tiny scrap of cloth is similar to the material worn by
soldiers in this area. The riders were probably human.")

Some tweaking would probably have to be done, because of the difference between 2nd ed and 3.5.
 
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The simplest way to handle that would be to replicate the Knowledge skill method (for knowing information about a creature). For every 5 pts by which the tracker beats the DC, give him an extra piece of information. Once he's beating it by 20, feel free to tell him where the hobbits sat and ate some waybread :)
 


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