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Detect Evil/Good... Metagaming?
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<blockquote data-quote="Janx" data-source="post: 5009464" data-attributes="member: 8835"><p>If killing an unarmed thing is murder, one could argue that's just tactics. You always want to catch your enemy at their weakest, like launching a fireball into the sleeping orcs camp before attacking.</p><p></p><p>At the simplest, murder is killing somebody. At a more complex level, there are a bunch of social/legal expectations.</p><p></p><p>Probably the key difference between justified homicide and murder is whether there is a societal/legal acceptance of the act.</p><p></p><p>killing enemy combatants (enemy soldiers, orcs) is OK</p><p>killing in self defense of self/another during an active crime is OK</p><p>killing a non-hostile citizen of the town without a warrant, not OK</p><p></p><p>having a warrant would mean that the legal system as declared him an enemy combatant</p><p></p><p>not having a warrant means the PC has no proof that the victim is guilty/evil of anything. Just because you SAY you cast Detect Evil, doesn't mean anything.</p><p></p><p>in the same way, self-defense relies on the fact that killing the guy during the crime is pretty obvious that he is guilty with minimal risk of mistaken identity.</p><p></p><p>I tend to see the laws of D&D land being pretty open and wild-westish. Namely to allow for Good PCs doing what they do, without making it too lawyery or nitpicky.</p></blockquote><p></p>
[QUOTE="Janx, post: 5009464, member: 8835"] If killing an unarmed thing is murder, one could argue that's just tactics. You always want to catch your enemy at their weakest, like launching a fireball into the sleeping orcs camp before attacking. At the simplest, murder is killing somebody. At a more complex level, there are a bunch of social/legal expectations. Probably the key difference between justified homicide and murder is whether there is a societal/legal acceptance of the act. killing enemy combatants (enemy soldiers, orcs) is OK killing in self defense of self/another during an active crime is OK killing a non-hostile citizen of the town without a warrant, not OK having a warrant would mean that the legal system as declared him an enemy combatant not having a warrant means the PC has no proof that the victim is guilty/evil of anything. Just because you SAY you cast Detect Evil, doesn't mean anything. in the same way, self-defense relies on the fact that killing the guy during the crime is pretty obvious that he is guilty with minimal risk of mistaken identity. I tend to see the laws of D&D land being pretty open and wild-westish. Namely to allow for Good PCs doing what they do, without making it too lawyery or nitpicky. [/QUOTE]
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