Dimitri Mazieres
Explorer
I was thinking about the whole alignment subject, and from there its relation to the game mechanics. There's no question that in D&D alignment plays a bigger part than just a suggestion on how to conduct your character, since there are a lot of spells that derive their effects on this quality. But, when it comes to Detect Evil/Good spells/abilities, I wonder if it is necessary at all, or even if it's simply a hindrance to roleplaying. I mean, I understand its uses for detecting whether an artifact or place is evil/good, but when it comes to PCs and NPCs, don't you think it would qualify as metagaming? There's always the possibility that an evil NPC would prove useful or have the same goals as the party, and not jump to the PCs throats the moment they turn their backs on him, regardless of his alignment...
As a humorous example, one does not need to look further than the Order of the Stick, or Zogonia to see what I mean.
So, how do you deal with this? I was thinking that when (if) I get my gaming group back together, I would use Ravenloft's approach of alignment being undetectable, or at least house rule the spell/ability so that it only works for items/places.
As a humorous example, one does not need to look further than the Order of the Stick, or Zogonia to see what I mean.
So, how do you deal with this? I was thinking that when (if) I get my gaming group back together, I would use Ravenloft's approach of alignment being undetectable, or at least house rule the spell/ability so that it only works for items/places.
Last edited: