DrunkonDuty
he/him
Plane Sailing wrote:
I'd never consider using Detect Evil as metagaming though. If it is available, the use of it is just gaming, right?
I don't think it is metagaming. It can be used in a metagaming fashion. Then again, many things can be used in a metagaming fashion. I do like your idea that it only detects supernatural evil rather than an individual's morality.
More generally:
All up I really hate many of the info gathering spells available in DnD. They just totally destroy any mystery plot. My last campaign was basically a mystery plot (BBEG was working clandestinely to bring down the kingdom) and I just had to keep saying "You get no information from that spell." My in-game reason was that as a cleric of a god of thieves and lies and secrets she had plenty of powers to counter such hamfisted investigations. Most took it well, one whinged a bit but just stopped using those spells after a while, which is what I wanted. I actually feel a little bad about that, but it was the only way that game was going to work.
And I think this just comes down to a basic game philosophy whereby Spell X does Effect Y. The effects (thinking really of divination spells) tend toward all or nothing. And it can be hard work to get around that as a GM.
All of which is tangential to the original topic. Sorry.