The SRD/RAW states that you can use Spellcraft to "Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry."
You can also use Detect Magic to do something similar.
My friend, a player in my game, Rules Lawyer extraordinaire and wizard player, compares the two:
"Spellcraft is instantaneous and doesnt require concentration. Detect Magic takes time and constant attention. The main difference is that while Spellcraft is instantaneous, Detect Magic doesnt lie."
My main question is:
If NPC #1 has buffed himself with lots of spells before a battle, and walks into the room the PC's are in before battle, are they going to (with successful Spellcraft checks) know right away what he is buffed with?
Our argument around the gaming table has always centered around this issue. Do "Buffs/Spells" leave Everquest-ish evidence as they shimmer around the caster they are on? Can one be enhanced with spells and not have people know this? Is the comparrison between Spellcraft and Detect Magic on or off?
Thanks,
Kealios
You can also use Detect Magic to do something similar.
My friend, a player in my game, Rules Lawyer extraordinaire and wizard player, compares the two:
"Spellcraft is instantaneous and doesnt require concentration. Detect Magic takes time and constant attention. The main difference is that while Spellcraft is instantaneous, Detect Magic doesnt lie."
My main question is:
If NPC #1 has buffed himself with lots of spells before a battle, and walks into the room the PC's are in before battle, are they going to (with successful Spellcraft checks) know right away what he is buffed with?
Our argument around the gaming table has always centered around this issue. Do "Buffs/Spells" leave Everquest-ish evidence as they shimmer around the caster they are on? Can one be enhanced with spells and not have people know this? Is the comparrison between Spellcraft and Detect Magic on or off?
Thanks,
Kealios