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General Tabletop Discussion
*Pathfinder & Starfinder
Determining Experience and Rewards for overcoming challenges
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<blockquote data-quote="GreyICE" data-source="post: 5862071" data-attributes="member: 6684526"><p>Oh. Interesting mechanic. In that case, hmmm. Since everyone is running two characters I have to assume your game is a tad more gamist than simulationist.</p><p></p><p>Anyway, get some card stock, and print out two sets of power cards for each player from DDI. Use different color cardstock, and color code standard/minor and At-Will (oddly these are the distinctions that matter the most). Then give each player his set of two colors of cards (sky blue and yellow, for instance). This will let them easily differentiate between their two characters powers. </p><p></p><p>Discuss planning your turn during other people's turns. I effectively ran a low level summon-monkey in 3E and took most turns in a minute or less. Why? I knew exactly what spell I would cast or attack I would make and how my pets would act, including contingencies (if the Bear successfully grapples I'll go after X, otherwise I need to hit his target). Then it was just dice and damage, that's easy. I was one of the fastest people in the party, despite planning each turn, because I planned while everyone else was rolling dice and looking at their character sheet.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5862071, member: 6684526"] Oh. Interesting mechanic. In that case, hmmm. Since everyone is running two characters I have to assume your game is a tad more gamist than simulationist. Anyway, get some card stock, and print out two sets of power cards for each player from DDI. Use different color cardstock, and color code standard/minor and At-Will (oddly these are the distinctions that matter the most). Then give each player his set of two colors of cards (sky blue and yellow, for instance). This will let them easily differentiate between their two characters powers. Discuss planning your turn during other people's turns. I effectively ran a low level summon-monkey in 3E and took most turns in a minute or less. Why? I knew exactly what spell I would cast or attack I would make and how my pets would act, including contingencies (if the Bear successfully grapples I'll go after X, otherwise I need to hit his target). Then it was just dice and damage, that's easy. I was one of the fastest people in the party, despite planning each turn, because I planned while everyone else was rolling dice and looking at their character sheet. [/QUOTE]
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Determining Experience and Rewards for overcoming challenges
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