Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Detroit Gameday II: Dec 4th AFTERMATH!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 1806205" data-attributes="member: 2205"><p>(Geez -- hijacking my own thread. Well, this'll be my last post on this subject...)</p><p></p><p>Yeah, but the rules only favor <em>long-running</em> leagues, and the former rules only broke after considerable use. In my experience, most leagues are relatively short-term leagues; after a season or two they disband, or hit reset, or for whatever reason have all new teams. The old rules worked marvelously under that paradigm, and the new rules make that paradigm considerably more boring and slower paced than before. While favoring long-term leagues, the newer rules ironically put up a pretty significant barrier to entry to getting leagues into long-term status by making the short term much less interesting and fun, and dynamic. This is seen in the new aging rules, the trait/skill split, the new costs and earnings tables; I think the game has migrated towards favoring long-term chess-player type guys, and I think that is fundamentally at odds with the majority of the market, who want fast, loose, dynamic, bloody and more fun in a shorter term. The new official rules cater to those who are in the Blood Bowl country club, while taking away a lot of the fundamental appeal of the game in the first place.</p><p></p><p>To this day, the best Blood Bowl gaming I've ever had was in grad school right about the time of the very first third edition reprint. Jervis used to post on the old bbowl-l listserve, and we had adopted a handful of what he posted there as official house rules (rookie big guys, Sigurd's Injury table, no star players) and after each season (which ran for an entire semester, with one game per team per week) we'd hit reset and everyone would start over with rookie teams again.</p><p></p><p>Other than that, I also have a problem with using a straight d6 for most rolls; if the game were migrated to a 2d6 roll to take advantage of a better approximation of a bell curve, I think it'd also be more fun. It's frustrating to see a good plan go to waste because you roll a one, hit your reroll and roll another one. To some, that's a feature, not a bug, but it tends to turn me off. I've had a pretty lousy season with my orcs this year, and most games I've lost have been (and my opponents have agreed) due to bad dice wherein I'm not sure what I could have done better other than roll higher.</p><p></p><p>But that's another issue entirely. And I didn't really have that problem before, it seems.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1806205, member: 2205"] (Geez -- hijacking my own thread. Well, this'll be my last post on this subject...) Yeah, but the rules only favor [i]long-running[/i] leagues, and the former rules only broke after considerable use. In my experience, most leagues are relatively short-term leagues; after a season or two they disband, or hit reset, or for whatever reason have all new teams. The old rules worked marvelously under that paradigm, and the new rules make that paradigm considerably more boring and slower paced than before. While favoring long-term leagues, the newer rules ironically put up a pretty significant barrier to entry to getting leagues into long-term status by making the short term much less interesting and fun, and dynamic. This is seen in the new aging rules, the trait/skill split, the new costs and earnings tables; I think the game has migrated towards favoring long-term chess-player type guys, and I think that is fundamentally at odds with the majority of the market, who want fast, loose, dynamic, bloody and more fun in a shorter term. The new official rules cater to those who are in the Blood Bowl country club, while taking away a lot of the fundamental appeal of the game in the first place. To this day, the best Blood Bowl gaming I've ever had was in grad school right about the time of the very first third edition reprint. Jervis used to post on the old bbowl-l listserve, and we had adopted a handful of what he posted there as official house rules (rookie big guys, Sigurd's Injury table, no star players) and after each season (which ran for an entire semester, with one game per team per week) we'd hit reset and everyone would start over with rookie teams again. Other than that, I also have a problem with using a straight d6 for most rolls; if the game were migrated to a 2d6 roll to take advantage of a better approximation of a bell curve, I think it'd also be more fun. It's frustrating to see a good plan go to waste because you roll a one, hit your reroll and roll another one. To some, that's a feature, not a bug, but it tends to turn me off. I've had a pretty lousy season with my orcs this year, and most games I've lost have been (and my opponents have agreed) due to bad dice wherein I'm not sure what I could have done better other than roll higher. But that's another issue entirely. And I didn't really have that problem before, it seems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Detroit Gameday II: Dec 4th AFTERMATH!!!
Top