Deuce Traveler's Sewer Rats [RECRUITING 1 PLAYER]

Are we lacking a trap disabler? I see that the scout can detect traps, but not disable them, so I am thinking a rogue might work with the group. If this contradicts what the scout concept was going for, then I can change it, but I see that a rogue would be a good fit for the group. Anyone opposed to that?
 

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I can't speak directly for the Scout, but I think he's more of a skirmish-warrior than a typical sneak-thief. I'm going all Artificer should the game advance past 1st, and I COULD do the Rogue stuff (Search, Disable Device, Open Lock) if necessary. But if your heart is set on Rogue, then by all means, Rogue it up.

Also, consider this happy variant if you're not keen on your sneak damage:

Thug - Rogue Variant from UA said:
The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.

Gain:
Bonus feats (as fighter).

Lose: Sneak attack.
 

I was looking for those variants! Could not find them. Thanks, as that might be what I was looking for!!!

Deuce - I think Needles is ready to go. I am updating RG to add a Small Steel Mirror, but I think that is all I need on him.
 
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Fangor, Needles is approved. But the variant doesn't have a name, according to page 58 of unearthed arcana, so no reason to name the class as Rogue Variant: Thug. In fact, Thug is a fighter class variant, so just leave it as 'Rogue Variant', with no extra descriptor.

Adding in Needles now.
 





Welcome Boddynock! Yes, there is still a slot open, and you are welcome to it. We are getting character sheets done right now, so post up when you can.

Group:

- Jaskslate45 - Male Human Cleric heading toward Ordained Champion PrC - 17yrs old
- Sphyh - Male Elf Ranger focusing on ranged combat - 38 yrs old
- Graybeard - Female Human Sorcerer - 16 yrs old
- Dragonwriter - Unknown
- Axel - Dwarf Fighter - 54 yrs old
- Boddynock - Unknown

Character Gene

Abilities: 4d6, dropping lowest die and assigning as you like. This can be done twice, taking the best set of rolls.
Race: Core
Class: Core rulebook + Complete Series.
Skills and Feats: Core and Complete Series.
Equipment: Max starting wealth.

Any questions, let me know

Hi. What about poor old Hardnose!
 


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