Deva Avenger

Well, that's even better then.

Of course, I haven't had to make a death save yet. We're cutting our way through Keep on the Shadowfell at the moment (yeah... we're getting to it rather late; we've had other campaigns to play up until now), and it's all going very well. After 7 combat encounters, including some kind of giant blue ooze, not one of our PCs had hit zero hp.

In addition to the deva avenger, we've got a goliath warden, half-elf bard, drow rogue, and dwarven cleric. I seem to be getting the same sort of experience I've seen reported elsewhere on EN World: the rogue hits for more raw damage, but the avenger seems to be doing more damage over time (due to "never" missing).

Other observations:

  • Aspect of Might [Avenger daily] rocks hard. First use was a crit with a greataxe. 40+d12 damage, +2 Speed, +5 Athletics, +2 Damage for the rest of the encounter.
  • Avenging Echos (Avenger encounter) rocks even harder. Fire it up and run around provoking as many AoO as possible.
  • The warden was the perfect defender, and probably the group MVP. The group marking ability was fantastic.
  • I love the bard. Until 4e, I had no idea you could mock an ochre jelly to death. "Hey, slime! You're ugly, and your gelatinous cube dresses you funny!"
 

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'Bubbrdripdrbbibpbbpffftpbbpboop'

It doesn't translate directly into Common, but I assure you, you've insulted that ooze AND the size of its pseudopods.
 

Since no one mentioned it... look at several of the epic destinies. You know, the ones that say "if you are reduced to 0hp, spend a healing surge," and other stuff like that.

That feat gains a bit of power as you go into the upper levels.
 

As a retribution avenger you should expect to drop to 0 a few times a day. You really need to be a masochist to take advantage of their censure. There are a few avenger utility powers that keep you functioning at 0 HP anyway.
 

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