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Developing a full Martial Controller Monk Via Feats / Build
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<blockquote data-quote="Garthanos" data-source="post: 7817725" data-attributes="member: 82504"><p>Making the Martial Artist class "martial" for me was an incredible no brainer. Even the martial practices included classic monk abilities that the psionic monk doesn't qualify to learn. Mostly however it is a flavor issue and/symbolic thing acknowledging that martial is indeed allowed to be awesome. Regardless the vividness of this martial artist class is pretty damn cool and doesn't need to be Asian in flavor either. There is a bit of role weirdness that seems like it could be addressed ... visualizing a lower damage but higher control monk seems exactly the thing. ( The striker monk from what I read of the charop crowd lacks a feature of strikers and that is single enemy focus fire take down - it may actually be too much a minion clearer ).</p><p></p><p>The 4e monk has some components of a controller already well at least multi-strike its use of mobility can somewhat substitute for range if plenty of that mobility incorporates shifting ie evading opportunity attacks .... Now the ranger has some similarity but it also had feats which enabled one to up the control factor considerably</p><p>with the sacrifice of damage... Giving something similar to the monk combined with its even more extensive multi-targeting I think could have the class branch solidly into controller realm, additionally we might borrow tid bits from the Rogue feats and powers for ahem more hard control functions... and apply to multi-opponents</p><p></p><p>Perhaps the controller monk might have its own variant "unarmored agility" primarily about avoiding opportunity attacks as it lays down its dish of battlefield control. And some hit it on the run style powers work better for this Soft/Gentle Hand style of monk... add a few hard control powers that trigger off of it and we can have a martial controller - martial artist.</p><p></p><p><strong>Pressure Points feat (weakening)</strong></p><p>"Carefully striking their limbs at pressure points creating sublime pain in addition to physical impairment which interferes with concentration used in casting you weaken their subsequent attacks " reduce the damage of your martial strike by one die each target and target enemy is weakened save ends *(terrible language I know) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>This seems too potent unless limited to perhaps one turn per encounter</p><p></p><p><strong>Pressure Points feat (slowing)</strong></p><p>"Carefully striking their lower limbs (or wings) with quick jabs you restrict the blood flow at pressure points reducing their mobility. "</p><p>Reduce the damage of your attack by 1 die... target hit is slowed till the end of your next turn. - note this is akin to hobbling strike but instead of being limited to hunters quarry damage we want it to apply to any of the monks attacks. </p><p></p><p>Right now this is just me jotting the initial idea down I would greatly appreciate any ideas others might have</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7817725, member: 82504"] Making the Martial Artist class "martial" for me was an incredible no brainer. Even the martial practices included classic monk abilities that the psionic monk doesn't qualify to learn. Mostly however it is a flavor issue and/symbolic thing acknowledging that martial is indeed allowed to be awesome. Regardless the vividness of this martial artist class is pretty damn cool and doesn't need to be Asian in flavor either. There is a bit of role weirdness that seems like it could be addressed ... visualizing a lower damage but higher control monk seems exactly the thing. ( The striker monk from what I read of the charop crowd lacks a feature of strikers and that is single enemy focus fire take down - it may actually be too much a minion clearer ). The 4e monk has some components of a controller already well at least multi-strike its use of mobility can somewhat substitute for range if plenty of that mobility incorporates shifting ie evading opportunity attacks .... Now the ranger has some similarity but it also had feats which enabled one to up the control factor considerably with the sacrifice of damage... Giving something similar to the monk combined with its even more extensive multi-targeting I think could have the class branch solidly into controller realm, additionally we might borrow tid bits from the Rogue feats and powers for ahem more hard control functions... and apply to multi-opponents Perhaps the controller monk might have its own variant "unarmored agility" primarily about avoiding opportunity attacks as it lays down its dish of battlefield control. And some hit it on the run style powers work better for this Soft/Gentle Hand style of monk... add a few hard control powers that trigger off of it and we can have a martial controller - martial artist. [B]Pressure Points feat (weakening)[/B] "Carefully striking their limbs at pressure points creating sublime pain in addition to physical impairment which interferes with concentration used in casting you weaken their subsequent attacks " reduce the damage of your martial strike by one die each target and target enemy is weakened save ends *(terrible language I know) ;) This seems too potent unless limited to perhaps one turn per encounter [B]Pressure Points feat (slowing)[/B] "Carefully striking their lower limbs (or wings) with quick jabs you restrict the blood flow at pressure points reducing their mobility. " Reduce the damage of your attack by 1 die... target hit is slowed till the end of your next turn. - note this is akin to hobbling strike but instead of being limited to hunters quarry damage we want it to apply to any of the monks attacks. Right now this is just me jotting the initial idea down I would greatly appreciate any ideas others might have [/QUOTE]
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