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Developing a full Martial Controller Monk Via Feats / Build
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<blockquote data-quote="RangerWickett" data-source="post: 7818466" data-attributes="member: 63"><p>Yeah. </p><p></p><p>Lots of shuji are intended for 'intrigues' - conflict scenes without weapons. Stuff like "Ancestry Unearthed" where you can recall something about a rival's lineage that gives you an advantage in a debate and can embarrass them, or "Shallow Waters" where you determine a gift that would earn the person's favor.</p><p></p><p>There are also things like "Feigned Opening," where you spend your turn (either in combat or in an intrigue) exposing a convincing vulnerability so that your opponent is distracted, making it easier for your allies to achieve schemes or attacks that target them.</p><p></p><p>Or "Weight of Duty" where you can, during an intrigue, figure out someone's assigned orders from their lord.</p><p></p><p>Or "Fanning the Flames" that can daze or enrage someone, which can be pretty handy in both intrigues and battles.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7818466, member: 63"] Yeah. Lots of shuji are intended for 'intrigues' - conflict scenes without weapons. Stuff like "Ancestry Unearthed" where you can recall something about a rival's lineage that gives you an advantage in a debate and can embarrass them, or "Shallow Waters" where you determine a gift that would earn the person's favor. There are also things like "Feigned Opening," where you spend your turn (either in combat or in an intrigue) exposing a convincing vulnerability so that your opponent is distracted, making it easier for your allies to achieve schemes or attacks that target them. Or "Weight of Duty" where you can, during an intrigue, figure out someone's assigned orders from their lord. Or "Fanning the Flames" that can daze or enrage someone, which can be pretty handy in both intrigues and battles. [/QUOTE]
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