d20Dwarf
Explorer
Ok, so I'm thinking of doing something different with my new Dawnforge campaign. I always want to play combination games with a mix of intrigue and combat, but it seems that it's difficult to combine the two. I have to admit that I'm much more of a straightforward dungeon guy, so that's reflected in my games oftentimes. But I want to change all that this time around, especially since Dawnforge is less about conquering dungeons and more about propelling the PCs on to becoming legends.
So, here's my fix: Each player will have 2 characters, a major character (normal PC) and a minor character (sorta like a cohort, but not). The minor characters will advance at a slower rate than the major characters, which will certainly place the emphasis on one over the other. The twist is that one character should be dungeon-oriented, heavy combat, and the other should be more city-oriented, heavy roleplaying, sneaking, and social skills. Hopefully there will be an even mix, with 2 players having major dungeon characters and two players having major city characters.
This will insure that everyone always has something to do, but those with major characters will have the spotlight in their chosen environment. Another cool thing I"m thinking is that it will allow cut-scene style DMing and simultaneous plotlines to emerge without slowing down the action with constant travel, resting in the dungeon, etc. A Dawnforge specific benefit is that it will allow all the PCs to be constantly working toward whatever legendary goal they want, whereas a one-dimensional game would favor some goals over others (it's a lot easier to become a warrior king in the dungeon than it is a legendary singer).
Now I put it to you, great minds of EN World, does this style of play seem viable? What problems do you foresee? Better yet, what inventive game optinos do you see this opening up for the campaign?
So, here's my fix: Each player will have 2 characters, a major character (normal PC) and a minor character (sorta like a cohort, but not). The minor characters will advance at a slower rate than the major characters, which will certainly place the emphasis on one over the other. The twist is that one character should be dungeon-oriented, heavy combat, and the other should be more city-oriented, heavy roleplaying, sneaking, and social skills. Hopefully there will be an even mix, with 2 players having major dungeon characters and two players having major city characters.
This will insure that everyone always has something to do, but those with major characters will have the spotlight in their chosen environment. Another cool thing I"m thinking is that it will allow cut-scene style DMing and simultaneous plotlines to emerge without slowing down the action with constant travel, resting in the dungeon, etc. A Dawnforge specific benefit is that it will allow all the PCs to be constantly working toward whatever legendary goal they want, whereas a one-dimensional game would favor some goals over others (it's a lot easier to become a warrior king in the dungeon than it is a legendary singer).
Now I put it to you, great minds of EN World, does this style of play seem viable? What problems do you foresee? Better yet, what inventive game optinos do you see this opening up for the campaign?
Last edited: