Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Developing a One-on-One Campaign (stay away SkyOdin)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prisoner6" data-source="post: 4585344" data-attributes="member: 54021"><p>I ran a one-player campaign awhile back. My solution was to do this:</p><p></p><p>a) give the PC a companion or sidekick. A Robin to his Batman. A Tonto to his Lone Ranger. It helps if the sidekick has some healing abilities, but that doesn't mean the sidekick is all healing.</p><p></p><p>b) give the PC some extra-special powers. That could be an innate power, or just a special magical item that gives the PC an edge. Basically the PC needs some super special ability to kick in when the going gets *really* bad. For example, when the PC gets below half HP, he can summon a wolf to come fight for him. Or, once per day his sword can cast some kind of healing spell, but only on the wielder. </p><p></p><p>It sounds like you're well on your way with this, with his summoning powers, so I'm just adding this for completeness. I just want to add that he needs a "safety net" power that kicks in when things go bad.</p><p></p><p>(What happens to his phantom warriors when they die? Are the replaced, or gone forever?)</p><p></p><p>c) Make the story completely centered on the PC. There are no other party members, so there's no chance of him hogging the spotlight. Make the PC a prince, say. In a game with 4 players, letting one of them be a prince might give him an advantage over the other players. With just one player, there's no imbalance. (He could just as easily be the son of Zeus, which might explain the special powers). </p><p></p><p>c2) Make the story completely centered on the PC. The villains, they are after HIM. He's not just some random adventurer that got hired to retrieve a McGuffin. He *is* the story. The bad guys are after *his* girlfriend, say. Or maybe the bad guy needs a drop of *his* blood to complete some dark ritual (after all, the PC is a prince, or the son of Zeus, or whatever). </p><p></p><p>In other words, make every story line as personal as possible. No "there's a dungeon full of monsters terrorizing the village" adventures. Make it "your sister has been kidnapped by monsters! They were paid off by your rival Dr. M, who is striking back at your family because your father banished him from the kingdom."</p><p></p><p>d) Give him a mortal enemy. A Joker to his Batman. A rival. There's one guy who desperately wants to stop him for whatever reason. That bad guy doesn't need to show up every adventure, but should show up frequently. </p><p></p><p>e) Give the PC a mentor. A Yoda to his Luke. </p><p></p><p>f) break the rules like crazy. In a 4 or 5 player game, if you break the rules for one character, you have to break them for all characters, and things get out of hand fast. With only one player, you can go nuts. Sacrifice the rules for the benefit of the story ... or to save the character's butt. </p><p></p><p>I hope some of this helps. Good luck with your game.</p></blockquote><p></p>
[QUOTE="Prisoner6, post: 4585344, member: 54021"] I ran a one-player campaign awhile back. My solution was to do this: a) give the PC a companion or sidekick. A Robin to his Batman. A Tonto to his Lone Ranger. It helps if the sidekick has some healing abilities, but that doesn't mean the sidekick is all healing. b) give the PC some extra-special powers. That could be an innate power, or just a special magical item that gives the PC an edge. Basically the PC needs some super special ability to kick in when the going gets *really* bad. For example, when the PC gets below half HP, he can summon a wolf to come fight for him. Or, once per day his sword can cast some kind of healing spell, but only on the wielder. It sounds like you're well on your way with this, with his summoning powers, so I'm just adding this for completeness. I just want to add that he needs a "safety net" power that kicks in when things go bad. (What happens to his phantom warriors when they die? Are the replaced, or gone forever?) c) Make the story completely centered on the PC. There are no other party members, so there's no chance of him hogging the spotlight. Make the PC a prince, say. In a game with 4 players, letting one of them be a prince might give him an advantage over the other players. With just one player, there's no imbalance. (He could just as easily be the son of Zeus, which might explain the special powers). c2) Make the story completely centered on the PC. The villains, they are after HIM. He's not just some random adventurer that got hired to retrieve a McGuffin. He *is* the story. The bad guys are after *his* girlfriend, say. Or maybe the bad guy needs a drop of *his* blood to complete some dark ritual (after all, the PC is a prince, or the son of Zeus, or whatever). In other words, make every story line as personal as possible. No "there's a dungeon full of monsters terrorizing the village" adventures. Make it "your sister has been kidnapped by monsters! They were paid off by your rival Dr. M, who is striking back at your family because your father banished him from the kingdom." d) Give him a mortal enemy. A Joker to his Batman. A rival. There's one guy who desperately wants to stop him for whatever reason. That bad guy doesn't need to show up every adventure, but should show up frequently. e) Give the PC a mentor. A Yoda to his Luke. f) break the rules like crazy. In a 4 or 5 player game, if you break the rules for one character, you have to break them for all characters, and things get out of hand fast. With only one player, you can go nuts. Sacrifice the rules for the benefit of the story ... or to save the character's butt. I hope some of this helps. Good luck with your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Developing a One-on-One Campaign (stay away SkyOdin)
Top