TwinBahamut
First Post
I have been wanting to get a good 4E campaign going for several months now, but I have been having some problems because of a lack of players. Right now, the only reliable player I have is my brother, which would not be a problem if it were not for the fact that I don't think 4E works well with only a single PC. I tried that a while back, and it just didn't play like I wanted it to. So, I am doing something a bit experimental.
Basically, I am trying to let my brother run an entire party of PCs by himself... sorta. Actually, he will only control the team in combat, the rest of the time he will be controlling only a single PC, and the rest of the team will essentially cease to exist. In other words, he will summon a team of phantasmal warriors to fight with him in every combat, and they will be dispelled when battle ends. And yes, my brother has already made the requisite Pokemon joke, so it is not necessary for anyone else to do so. To be honest, the real inspiration is the Einherjar system from the videogame Valkyrie Profile.
I already have a pretty good idea for how I want that system to work, so I don't really need a lot of help there. Rather, I could use some help defining the setting and campaign details. Here is what I have so far:
A large part of the plot will center around a set of magical artifacts, each a powerful gem designed to fuse with a human host and imbue that person with incredible magical powers. One of these gems is going to be the source of the hero's "hero summoning" powers, but I want there to be several others to be important to the story as well. The list of inspirations for these gems include Suikoden's True Runes, the Ra-Seru from Legend of Legaia, the Gold Armlet from Beyond Oasis, the Scepter from Granstream Saga, and the Eyes of Moirel from Sagiro's excellent story hour. What can I say, I am a videogame fan...
From what I have thought up so far, the setting will be based around a group of three or so relatively small but diverse kingdoms, all located in the region around a massive tower. These nations and their borders would be somewhat unstable, leaving a lot of room for political intrigue and full-scale war. The tower is truly immense, reaching above the clouds, and is mysterious, ancient, and its interior is mostly unknown to the people who live in its shadow. Essentially, it is a gigantic dungeon crawl that reaches into the sky, and is probably filled with incredible dangers and lots of monsters. I want the tower to represent some kind of threat to the people of the lands surrounding it, but not necessarily an active or overwhelming one.
The problems are that I am having a bit of trouble linking some of these different plot threads together into a coherent whole, and I am struggling to develop some good villains that work in such a setting. A good structure to the campaign is eluding me, and I could use some advice.
Also, if anyone has some good advice for running one-on-one campaigns, I could use that too.
Basically, I am trying to let my brother run an entire party of PCs by himself... sorta. Actually, he will only control the team in combat, the rest of the time he will be controlling only a single PC, and the rest of the team will essentially cease to exist. In other words, he will summon a team of phantasmal warriors to fight with him in every combat, and they will be dispelled when battle ends. And yes, my brother has already made the requisite Pokemon joke, so it is not necessary for anyone else to do so. To be honest, the real inspiration is the Einherjar system from the videogame Valkyrie Profile.
I already have a pretty good idea for how I want that system to work, so I don't really need a lot of help there. Rather, I could use some help defining the setting and campaign details. Here is what I have so far:
A large part of the plot will center around a set of magical artifacts, each a powerful gem designed to fuse with a human host and imbue that person with incredible magical powers. One of these gems is going to be the source of the hero's "hero summoning" powers, but I want there to be several others to be important to the story as well. The list of inspirations for these gems include Suikoden's True Runes, the Ra-Seru from Legend of Legaia, the Gold Armlet from Beyond Oasis, the Scepter from Granstream Saga, and the Eyes of Moirel from Sagiro's excellent story hour. What can I say, I am a videogame fan...
From what I have thought up so far, the setting will be based around a group of three or so relatively small but diverse kingdoms, all located in the region around a massive tower. These nations and their borders would be somewhat unstable, leaving a lot of room for political intrigue and full-scale war. The tower is truly immense, reaching above the clouds, and is mysterious, ancient, and its interior is mostly unknown to the people who live in its shadow. Essentially, it is a gigantic dungeon crawl that reaches into the sky, and is probably filled with incredible dangers and lots of monsters. I want the tower to represent some kind of threat to the people of the lands surrounding it, but not necessarily an active or overwhelming one.
The problems are that I am having a bit of trouble linking some of these different plot threads together into a coherent whole, and I am struggling to develop some good villains that work in such a setting. A good structure to the campaign is eluding me, and I could use some advice.
Also, if anyone has some good advice for running one-on-one campaigns, I could use that too.