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Developing a One-on-One Campaign (stay away SkyOdin)
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<blockquote data-quote="TwinBahamut" data-source="post: 4585368" data-attributes="member: 32536"><p>It certainly helps at least a bit. I have been wanting to link that tower to some kind of dark god figure, but I had been coming up blank when it came to create some detail about that figure. Trakis, huh... Thanks for the idea. I may have to change a few things around, since I wanted the tower to be a bit more inhabited and I don't want the area around the tower to be particularly safe compared to the rest of the world, but there are some good ideas there.</p><p></p><p>One thing in particular that you probably didn't quite realize was so perfect was the idea of the "Urn of Souls". You see, I decided earlier that the artifacts I was going to use as a focus of the campaign (including the one used by the hero) work by absorbing spirits and the souls of the dead and giving the artifact's owner the power to incarnate these souls into new forms. According to what I have I created already, this is a kind of magic forbidden by the gods that was taken away from mortals and sealed into the artifacts. In other words, they work quite a bit like the Urn of Souls.</p><p></p><p>Combining the ideas together a bit... Tarkis was cast out from the heavens because he came to the world and gave mortal beings a forbidden power over life and death. This makes him into a dark promethean figure, making it much more plausible that mortal races would be willing to serve and worship him (which gives me more villains). When he was banished from heaven, the power he gave the mortals was sealed away with him. He still has control over the greatest share of this power, the Urn of Souls, but tied to him and that power are the other artifacts, the Avatar Gems.</p><p></p><p>Thanks to your idea, I may very well have just solved my biggest hurdle regarding this campign: unifying the artifact plot with the tower setting. Thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, I know it certainly works a <em>lot</em> better than 3E in this regard, and I do believe that it <em>can</em> work this way, but I don't think it will for me, at least under present circumstances. As I think I mentioned, I did give that method of using lots of minions and small enemy groups a try earlier, but it didn't quite work out to my satisfaction. It just seemed too swingy, with either the hero winning quickly, or getting totally locked down and reduced to helplessness because of debilitating conditions (curse you, Goblin Hexer). What is more, it just didn't seem to emphasize the kind of team tactics that 4E is really built around, which limits some of the game's fun.</p><p></p><p>Anyways, the team has been built, so I may as well post some preliminary data.</p><p></p><p>My brother will be playing a Human Wizard as his character, using a staff implement and multi-classing into Cleric. I am a bit worried because the most important character is a bit frail, but I think it can work. I am giving him boosts to his skills that correspond to each of his allies in order to make him a bit more well-rounded, but other than that he is a normal level 1 PC right now.</p><p></p><p>The four summoned heroes are:</p><p></p><p>A male Dwarf Paladin (protecting)</p><p></p><p>A male Eladrin Ranger (two-blade)</p><p></p><p>A female Human Warlord (inspiring)</p><p></p><p>And a male Dragonborn Barbarian (using the playtest info, rageblood for now but probably thaneblood when I get the PHBII)</p><p></p><p>I still don't have names for them (I hate that part), and I only have some sketchy background information for all them. They are tied to the artifact named "Martyr", and are all the incarnated souls of heroes who died and left some important battle incomplete. I know the Warlord was a princess who died in some past war between still-existing kingdoms, the Barbarian was the chief of a savage Dragonborn tribe, and the Paladin had to endure a great deal of suffering over a period of time, but I don't have anything on the Ranger and I am still missing a lot of detail.</p><p></p><p>I hope that team works well...</p><p></p><p>If anyone has advice for any aspect of this campaign, I am all ears.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4585368, member: 32536"] It certainly helps at least a bit. I have been wanting to link that tower to some kind of dark god figure, but I had been coming up blank when it came to create some detail about that figure. Trakis, huh... Thanks for the idea. I may have to change a few things around, since I wanted the tower to be a bit more inhabited and I don't want the area around the tower to be particularly safe compared to the rest of the world, but there are some good ideas there. One thing in particular that you probably didn't quite realize was so perfect was the idea of the "Urn of Souls". You see, I decided earlier that the artifacts I was going to use as a focus of the campaign (including the one used by the hero) work by absorbing spirits and the souls of the dead and giving the artifact's owner the power to incarnate these souls into new forms. According to what I have I created already, this is a kind of magic forbidden by the gods that was taken away from mortals and sealed into the artifacts. In other words, they work quite a bit like the Urn of Souls. Combining the ideas together a bit... Tarkis was cast out from the heavens because he came to the world and gave mortal beings a forbidden power over life and death. This makes him into a dark promethean figure, making it much more plausible that mortal races would be willing to serve and worship him (which gives me more villains). When he was banished from heaven, the power he gave the mortals was sealed away with him. He still has control over the greatest share of this power, the Urn of Souls, but tied to him and that power are the other artifacts, the Avatar Gems. Thanks to your idea, I may very well have just solved my biggest hurdle regarding this campign: unifying the artifact plot with the tower setting. Thank you. :) Well, I know it certainly works a [i]lot[/i] better than 3E in this regard, and I do believe that it [i]can[/i] work this way, but I don't think it will for me, at least under present circumstances. As I think I mentioned, I did give that method of using lots of minions and small enemy groups a try earlier, but it didn't quite work out to my satisfaction. It just seemed too swingy, with either the hero winning quickly, or getting totally locked down and reduced to helplessness because of debilitating conditions (curse you, Goblin Hexer). What is more, it just didn't seem to emphasize the kind of team tactics that 4E is really built around, which limits some of the game's fun. Anyways, the team has been built, so I may as well post some preliminary data. My brother will be playing a Human Wizard as his character, using a staff implement and multi-classing into Cleric. I am a bit worried because the most important character is a bit frail, but I think it can work. I am giving him boosts to his skills that correspond to each of his allies in order to make him a bit more well-rounded, but other than that he is a normal level 1 PC right now. The four summoned heroes are: A male Dwarf Paladin (protecting) A male Eladrin Ranger (two-blade) A female Human Warlord (inspiring) And a male Dragonborn Barbarian (using the playtest info, rageblood for now but probably thaneblood when I get the PHBII) I still don't have names for them (I hate that part), and I only have some sketchy background information for all them. They are tied to the artifact named "Martyr", and are all the incarnated souls of heroes who died and left some important battle incomplete. I know the Warlord was a princess who died in some past war between still-existing kingdoms, the Barbarian was the chief of a savage Dragonborn tribe, and the Paladin had to endure a great deal of suffering over a period of time, but I don't have anything on the Ranger and I am still missing a lot of detail. I hope that team works well... If anyone has advice for any aspect of this campaign, I am all ears. [/QUOTE]
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