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Developing a One-on-One Campaign (stay away SkyOdin)
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<blockquote data-quote="TwinBahamut" data-source="post: 4585390" data-attributes="member: 32536"><p>A safety net, huh? I have a few back-up plans in case my brother's PC dies, but I have not given much thought to what I could do to actually prevent that death... I think the abilities of his phantom teammates goes a long way towards this, but I'm a bit uncertain now.</p><p></p><p>As for the phantom teammates, I was thinking that if they "died", I would require the hero to perform some kind of Ritual in order to restore them. It would probably be cheaper than Raise Dead, but still would have some kind of cost. Also, there is room for the team to change and for new phantom allies to join, particularly if the hero's artifact absorbs a new soul or some older soul emerges to the forefront, so I am not worried if some of them are defeated.</p><p></p><p>Thanks for the advice.</p><p></p><p>There is one thing in particular you said that is making me think. Give him a mortal enemy, huh? There was one villain I have had in mind since I created the "Avatar Gem" concept (long before I decided to run it in this form), but now I am thinking that I should make him a bit more recurring and visible. Actually, almost every other user of an Avatar Gem would probably fit into this role, once actually come up with more ideas for other Gems and their owners.</p><p></p><p>Still, since it is on my mind... Does anyone have any idea on how to implement a subplot about a person who starts as an acquaintance or friend of the hero, but ends up "turning to the dark side" and becoming a major rival and villain?</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4585390, member: 32536"] A safety net, huh? I have a few back-up plans in case my brother's PC dies, but I have not given much thought to what I could do to actually prevent that death... I think the abilities of his phantom teammates goes a long way towards this, but I'm a bit uncertain now. As for the phantom teammates, I was thinking that if they "died", I would require the hero to perform some kind of Ritual in order to restore them. It would probably be cheaper than Raise Dead, but still would have some kind of cost. Also, there is room for the team to change and for new phantom allies to join, particularly if the hero's artifact absorbs a new soul or some older soul emerges to the forefront, so I am not worried if some of them are defeated. Thanks for the advice. There is one thing in particular you said that is making me think. Give him a mortal enemy, huh? There was one villain I have had in mind since I created the "Avatar Gem" concept (long before I decided to run it in this form), but now I am thinking that I should make him a bit more recurring and visible. Actually, almost every other user of an Avatar Gem would probably fit into this role, once actually come up with more ideas for other Gems and their owners. Still, since it is on my mind... Does anyone have any idea on how to implement a subplot about a person who starts as an acquaintance or friend of the hero, but ends up "turning to the dark side" and becoming a major rival and villain? [/QUOTE]
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