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General Tabletop Discussion
*TTRPGs General
Developing a One-on-One Campaign (stay away SkyOdin)
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<blockquote data-quote="Prisoner6" data-source="post: 4585614" data-attributes="member: 54021"><p>That can be tricky because you don't know what the player(s) are going to do between now and the time the NPC turns to the dark side. If you're like me, then the campaign isn't planned out more than a few sentences beyond the current adventure either.</p><p></p><p>I think I would just write in my notes "so-and-so will turn to the dark side in the future" and wait until my ideas became more clear. Given a month or two to think about it, I might actually come up with something good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Deep down, I suppose you have to ask yourself why does anyone do anything? What motivations does the NPC have to begin with? What would the NPC get out of going over to the dark side? Love? Money? Power? </p><p></p><p>Start by writing down a personality trait or two, and then working it toward evil. </p><p></p><p>Maybe the NPC is an animal rights activest who starts out by releasing sheep from pens, but goes on to murdering farmers! <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> Maybe the NPC is a lover of art who becomes heartbroken when the PC destroys a priceless antique to recover a hidden treasure within. Maybe the NPC contracts a rare disease that can only be cured by drinking the blood of children! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Maybe the NPC gets so obsessed with a cause that he doesn't care HOW he achieves the result.</p></blockquote><p></p>
[QUOTE="Prisoner6, post: 4585614, member: 54021"] That can be tricky because you don't know what the player(s) are going to do between now and the time the NPC turns to the dark side. If you're like me, then the campaign isn't planned out more than a few sentences beyond the current adventure either. I think I would just write in my notes "so-and-so will turn to the dark side in the future" and wait until my ideas became more clear. Given a month or two to think about it, I might actually come up with something good. :) Deep down, I suppose you have to ask yourself why does anyone do anything? What motivations does the NPC have to begin with? What would the NPC get out of going over to the dark side? Love? Money? Power? Start by writing down a personality trait or two, and then working it toward evil. Maybe the NPC is an animal rights activest who starts out by releasing sheep from pens, but goes on to murdering farmers! :hmm: Maybe the NPC is a lover of art who becomes heartbroken when the PC destroys a priceless antique to recover a hidden treasure within. Maybe the NPC contracts a rare disease that can only be cured by drinking the blood of children! :devil: Maybe the NPC gets so obsessed with a cause that he doesn't care HOW he achieves the result. [/QUOTE]
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