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Developing a One-on-One Campaign (stay away SkyOdin)
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<blockquote data-quote="Ydars" data-source="post: 4585713" data-attributes="member: 62992"><p>I am glad my musings were of some help. Please change anything and everything I wrote; I just did it to give you a sounding board since getting past the "blank page" is always the hard part in campaign design. Once you have something to interact with (I like that, I don't like that) then it is always easier and you start to see what you want.</p><p> </p><p>I love the idea of Trakis as a Promethian figure since I was thinking a little of that story when I wrote the above. Perhaps he was banished to the Shadowfell and found his way into the mortal realm later, bringing with him his dark power and the Urn of souls? And if you would like some moral ambiguiity, perhaps he is not (or was not) evil but only sought to give mortals immortality like the gods enjoy (perhaps he had a mortal lover?).</p><p> </p><p>I actually had another idea about the tower; that is is growing from the Shadowfell, through this world to bridge all the worlds to the heavens. The tower is actually created out of the souls of the dead.</p><p> </p><p>If you want the area around the Tower to be more inhabited, how about creating a religion that centres around the worship of Trakis, who is known as the "Lord Harvester" and his religion is the "Sacred Stair"; most Kingdoms send tribute to him and his priests and their families live at the base of the tower. I am not talking about an openly evil religion, but maybe something subtly wrong or corrupt. So first the PC should not know that the religion is all lies (or perhaps there is some truth to it all but it is twisted). </p><p> </p><p>Perhaps Trakis demands that all the dead from all the remaining nations must be given to him or else, according to the religion, they will not be re-born in the next world. This could be a central tenent of the religion, that the tower is the gateway to the next world. You could even have the lower levels of the tower as parts of several cities so that people come and go freely but that the upper levels become progressively more horrifying and are secret.</p><p> </p><p>The other nations also believe it is safer near the tower, but the monsters drawn by the will of Trakis actually make it much less safe.</p><p>Then the campaign could start with monster bashing outside the tower and the gradually the PC will see that the tower is the source of the problem, not a beacon of safety as everyone thinks.</p><p> </p><p>I just like messing with the player's heads and if you establish something as FACT at the beginning of the campaign (the old gods were evil and left mortals to die, but the Lord Harvester created the sacred stair where the souls of the dead could reside until they could journey to the next world), then you can make finding the truth about Trakis and what he has done a part of the main thread running through the campaign.</p><p> </p><p>Good luck with it and hope you will come back if you have any other story needs.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4585713, member: 62992"] I am glad my musings were of some help. Please change anything and everything I wrote; I just did it to give you a sounding board since getting past the "blank page" is always the hard part in campaign design. Once you have something to interact with (I like that, I don't like that) then it is always easier and you start to see what you want. I love the idea of Trakis as a Promethian figure since I was thinking a little of that story when I wrote the above. Perhaps he was banished to the Shadowfell and found his way into the mortal realm later, bringing with him his dark power and the Urn of souls? And if you would like some moral ambiguiity, perhaps he is not (or was not) evil but only sought to give mortals immortality like the gods enjoy (perhaps he had a mortal lover?). I actually had another idea about the tower; that is is growing from the Shadowfell, through this world to bridge all the worlds to the heavens. The tower is actually created out of the souls of the dead. If you want the area around the Tower to be more inhabited, how about creating a religion that centres around the worship of Trakis, who is known as the "Lord Harvester" and his religion is the "Sacred Stair"; most Kingdoms send tribute to him and his priests and their families live at the base of the tower. I am not talking about an openly evil religion, but maybe something subtly wrong or corrupt. So first the PC should not know that the religion is all lies (or perhaps there is some truth to it all but it is twisted). Perhaps Trakis demands that all the dead from all the remaining nations must be given to him or else, according to the religion, they will not be re-born in the next world. This could be a central tenent of the religion, that the tower is the gateway to the next world. You could even have the lower levels of the tower as parts of several cities so that people come and go freely but that the upper levels become progressively more horrifying and are secret. The other nations also believe it is safer near the tower, but the monsters drawn by the will of Trakis actually make it much less safe. Then the campaign could start with monster bashing outside the tower and the gradually the PC will see that the tower is the source of the problem, not a beacon of safety as everyone thinks. I just like messing with the player's heads and if you establish something as FACT at the beginning of the campaign (the old gods were evil and left mortals to die, but the Lord Harvester created the sacred stair where the souls of the dead could reside until they could journey to the next world), then you can make finding the truth about Trakis and what he has done a part of the main thread running through the campaign. Good luck with it and hope you will come back if you have any other story needs. [/QUOTE]
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