The Levitator
First Post
Hi everyone. I've got a great opportunity to really take the gloves off and challenge myslef and a couple of my players. 2 of my regular gamers want to play in an Epic style campaign with gestalt characters. They want it to be exceptionaly challenging and start with their backs against the wall. I've got some ideas but I'm struggling with a couple of the details. Here's what I've got so far.
1 of the players wants to play a fighter/sorcerer, and the other a ranger/rogue. I'm going to start them out as outcast survivors in a sort of post war/invasion world, where evil has already taken over and is controlling things. They will belong to a rag tag bunch of survivors who escaped being killed or taken into slavery. The ranger/rogue is the survivor of the 2, who came up on the city streets but since the invasion of ______ he has been forced to adapt his wiles to the wilderness. The fighter/sorcerer was a simple member of the military who is at this point unaware of his bloodline and connection to powerful and ancient magic. He is going to "awaken" at the start of the campaign.
I thought the first few levels of the campaign would be centered around basic survival, staying alive and avoiding the "hunts". It would also involve their quest to try and learn where the Fighter/Sorcerer's power comes from. The middle levels would have them starting to take a larger role in the "rebellion". And the upper levels would be for the eventual toppling of the evil that is in power.
Here's my problem. I haven't really figured out what I want the "evil" to be. These are both long time gamers (each over 20 years) so they have seen a lot. I'm a very detail-oriented DM so I want to create a scenario that makes sense, but with some twists to keep them on their toes. I have a couple of basic ways I can go, but I would love to hear some additional unconventional ideas too.
My first idea is the basic "humanoids rebel against humankind" theme. Orc, orogs, ogres and trolls have banded together and reduced humankind to slaves. I am leaning toward this scenario as its simple and would make for some really fun twists, but I need to come up with some twists.
Another way to go is the "uber-powerful" necromancer and his army of undead". I've always loved this kind of theme but the undead theme can tend to pigeonhole me and gets boring after a while.
A couple of other ideas I've been throwing around is the "daywalking vampires". An army of mutated vampires takes to daylight and starts converting and eradicating humankind.
A similiar idea to that would be mutated Drow who have grown to be able to live in normal daylight.
I just need to land on the supreme evil faction that has taken over the world, and design some eventual plot twists to stir the pot.
I am normally pretty good at this kind of thing, but they have kind of sprung this on me and want to start this weekend. I use DM Genie to write campaigns so once I have the basic idea, it will only take a day or 2 to prepare it. I am interested to see if people think the above ideas are workable with sufficient twists or if you think I should go in a different direction alltogether.
Thanks in advance for taking the time to read this lengthy post!
1 of the players wants to play a fighter/sorcerer, and the other a ranger/rogue. I'm going to start them out as outcast survivors in a sort of post war/invasion world, where evil has already taken over and is controlling things. They will belong to a rag tag bunch of survivors who escaped being killed or taken into slavery. The ranger/rogue is the survivor of the 2, who came up on the city streets but since the invasion of ______ he has been forced to adapt his wiles to the wilderness. The fighter/sorcerer was a simple member of the military who is at this point unaware of his bloodline and connection to powerful and ancient magic. He is going to "awaken" at the start of the campaign.
I thought the first few levels of the campaign would be centered around basic survival, staying alive and avoiding the "hunts". It would also involve their quest to try and learn where the Fighter/Sorcerer's power comes from. The middle levels would have them starting to take a larger role in the "rebellion". And the upper levels would be for the eventual toppling of the evil that is in power.
Here's my problem. I haven't really figured out what I want the "evil" to be. These are both long time gamers (each over 20 years) so they have seen a lot. I'm a very detail-oriented DM so I want to create a scenario that makes sense, but with some twists to keep them on their toes. I have a couple of basic ways I can go, but I would love to hear some additional unconventional ideas too.
My first idea is the basic "humanoids rebel against humankind" theme. Orc, orogs, ogres and trolls have banded together and reduced humankind to slaves. I am leaning toward this scenario as its simple and would make for some really fun twists, but I need to come up with some twists.
Another way to go is the "uber-powerful" necromancer and his army of undead". I've always loved this kind of theme but the undead theme can tend to pigeonhole me and gets boring after a while.
A couple of other ideas I've been throwing around is the "daywalking vampires". An army of mutated vampires takes to daylight and starts converting and eradicating humankind.
A similiar idea to that would be mutated Drow who have grown to be able to live in normal daylight.
I just need to land on the supreme evil faction that has taken over the world, and design some eventual plot twists to stir the pot.
I am normally pretty good at this kind of thing, but they have kind of sprung this on me and want to start this weekend. I use DM Genie to write campaigns so once I have the basic idea, it will only take a day or 2 to prepare it. I am interested to see if people think the above ideas are workable with sufficient twists or if you think I should go in a different direction alltogether.
Thanks in advance for taking the time to read this lengthy post!

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