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Devil May Cry d20 (Dante, Son of Sparda added)
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3671865" data-attributes="member: 50701"><p><span style="color: red">added 7/31/07</span></p><p></p><p><strong>Hell Vanguard (large outsider, chaotic, evil)</strong></p><p><strong>HD:</strong> 27d8 + 189 (405)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 30ft</p><p><strong>AC: </strong> 40(10 – 1 size + 8 dex + 13 natural + 10 concealment)</p><p><strong>BAB/ Grapple: </strong> +27/+45</p><p><strong>Attack: </strong> + 5 <em>keen, unholy</em>, great scythe + 48 melee (2d8 +32 + 2d6 unholy damage/17-20/x4)</p><p><strong>Full attack:</strong> + 5 <em>keen, unholy</em>, great scythe + 48/+43/+38/+33 melee (2d8 +32 + 2d6 unholy damage/17-20/x4)</p><p><strong>Space/reach:</strong> 10ft/10ft</p><p><strong>Special attacks:</strong> temporal strike </p><p><strong>Special qualities:</strong> darkvision60ft., DR 30/ good and magic, regeneration 15, acid, cold, and fire resistance 20, shroud, SR31</p><p><strong>Saves:</strong> fort+30, ref+25, will+33</p><p><strong>Abilities:</strong> str38 dex26 con25 int12 wis15 cha16</p><p><strong>Skills:</strong> bluff+ 23, concentration+ 20, escape artist+ 27, gather information+18, hide 25+, intimidate+ 28, listen+ 22, move silently+ 28, search+ 21, sense motive+ 18, spot+19</p><p><strong>Feats:</strong> dodge, mobility, spring attack, power attack, cleave, great cleave , martial weapon proficiency (great scythe), weapon focus (great scythe), weapon specialization (great scythe)</p><p><strong>Environment:</strong> Hell or anywhere</p><p><strong>Organization:</strong> solitary or group( 1 Hell Vanguard and 10 prides )</p><p><strong>CR:</strong> 20</p><p><strong>Treasure:</strong> nothing</p><p><strong>Alignment:</strong> CE</p><p><strong>Advancement:</strong>28-50(large)</p><p><strong>Level adjustment:</strong> -</p><p></p><p><em>A dark mist forms in front of you. Soon, you see a scythe with a purple blade, twirling in the darkness. Upon closer inspection you see the creature that is wielding the scythe. It appears as a gaunt demonic figure with gray - white skin wrapped tightly against its bones, giving it a skeletal look. This is a Hell Vanguard.</em></p><p></p><p>Hell Vanguards are the reapers of Hell. They travel the planes searching for good and evils souls alike. Whichever ones they find are forever damned. They have been known to use these souls to make their scythes stronger. That’s why their blades appear like they are made of screaming faces. If a Hell Vanguard encounters a powerful creature, it will do whatever it takes to steal its soul. For the souls that are not used to power its scythe, they are sent straight to Hell.</p><p></p><p>Hell Vanguards stand 12ft. tall and can weigh up to 100 pounds.</p><p></p><p><strong>combat:</strong> Hell Vanguards love to sit back and watch their minions attack its foes. However, if its minions do not prove they are up for the task, that’s when they make their move. They use temporal strike to their heart’s content until their foe is dead. If It doesn’t employ its special ability, it will resort to using its unholy scythe to dispatch its foes.</p><p></p><p><strong>Temporal Strike(ex):</strong> Hell Vanguards can teleport at will and attack its foe while their backs are turned. This special ability has 2 variations. </p><p>- The first is that it will disappear, then reappear behind its prey, charging forth and whirling its scythe. This attack is quick and damages the victim as if it were caught flat-footed. Reflex save(15 + ½ HD + dex bonus) halves the damage and you are not caught flat- footed.</p><p>- The second variation is that it will disappear and reappear under its chosen target. It then launches upward whirling its scythe, catching the target flat-footed. It also launches them (10 + 2 x str bonus (round to the nearest 5th number)) ft into the air. When they hit the ground they take damage depending on how far the fell. Reflex save(15 + ½ HD + dex bonus) halves the damage, you are not caught flat- footed, and you are not launched into the air.</p><p></p><p>*Hell Vanguards can use this ability every 1d4 rounds. And they reappear up to 10 ft away from its target in any direction. When they reappear they twirl their scythes and let out a disturbing groan, as if to taunt its victim. This provokes an attack of opportunity.</p><p></p><p><strong>Shroud(ex):</strong> The Hell Vanguard are always surrounded in a shroud of darkness which looks like a dark cloak. This gives them a + 10 concealment bonus. As they grow stronger, so does their shroud. For every 5 HD after 20th level they gain an extra 1 point to their original bouns.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3671865, member: 50701"] [color=red]added 7/31/07[/color] [b]Hell Vanguard (large outsider, chaotic, evil)[/b] [b]HD:[/b] 27d8 + 189 (405) [b]Initiative:[/b] +8 [b]Speed:[/b] 30ft [b]AC: [/b] 40(10 – 1 size + 8 dex + 13 natural + 10 concealment) [b]BAB/ Grapple: [/b] +27/+45 [b]Attack: [/b] + 5 [i]keen, unholy[/i], great scythe + 48 melee (2d8 +32 + 2d6 unholy damage/17-20/x4) [b]Full attack:[/b] + 5 [i]keen, unholy[/i], great scythe + 48/+43/+38/+33 melee (2d8 +32 + 2d6 unholy damage/17-20/x4) [b]Space/reach:[/b] 10ft/10ft [b]Special attacks:[/b] temporal strike [b]Special qualities:[/b] darkvision60ft., DR 30/ good and magic, regeneration 15, acid, cold, and fire resistance 20, shroud, SR31 [b]Saves:[/b] fort+30, ref+25, will+33 [b]Abilities:[/b] str38 dex26 con25 int12 wis15 cha16 [b]Skills:[/b] bluff+ 23, concentration+ 20, escape artist+ 27, gather information+18, hide 25+, intimidate+ 28, listen+ 22, move silently+ 28, search+ 21, sense motive+ 18, spot+19 [b]Feats:[/b] dodge, mobility, spring attack, power attack, cleave, great cleave , martial weapon proficiency (great scythe), weapon focus (great scythe), weapon specialization (great scythe) [b]Environment:[/b] Hell or anywhere [b]Organization:[/b] solitary or group( 1 Hell Vanguard and 10 prides ) [b]CR:[/b] 20 [b]Treasure:[/b] nothing [b]Alignment:[/b] CE [b]Advancement:[/b]28-50(large) [b]Level adjustment:[/b] - [i]A dark mist forms in front of you. Soon, you see a scythe with a purple blade, twirling in the darkness. Upon closer inspection you see the creature that is wielding the scythe. It appears as a gaunt demonic figure with gray - white skin wrapped tightly against its bones, giving it a skeletal look. This is a Hell Vanguard.[/i] Hell Vanguards are the reapers of Hell. They travel the planes searching for good and evils souls alike. Whichever ones they find are forever damned. They have been known to use these souls to make their scythes stronger. That’s why their blades appear like they are made of screaming faces. If a Hell Vanguard encounters a powerful creature, it will do whatever it takes to steal its soul. For the souls that are not used to power its scythe, they are sent straight to Hell. Hell Vanguards stand 12ft. tall and can weigh up to 100 pounds. [b]combat:[/b] Hell Vanguards love to sit back and watch their minions attack its foes. However, if its minions do not prove they are up for the task, that’s when they make their move. They use temporal strike to their heart’s content until their foe is dead. If It doesn’t employ its special ability, it will resort to using its unholy scythe to dispatch its foes. [b]Temporal Strike(ex):[/b] Hell Vanguards can teleport at will and attack its foe while their backs are turned. This special ability has 2 variations. - The first is that it will disappear, then reappear behind its prey, charging forth and whirling its scythe. This attack is quick and damages the victim as if it were caught flat-footed. Reflex save(15 + ½ HD + dex bonus) halves the damage and you are not caught flat- footed. - The second variation is that it will disappear and reappear under its chosen target. It then launches upward whirling its scythe, catching the target flat-footed. It also launches them (10 + 2 x str bonus (round to the nearest 5th number)) ft into the air. When they hit the ground they take damage depending on how far the fell. Reflex save(15 + ½ HD + dex bonus) halves the damage, you are not caught flat- footed, and you are not launched into the air. *Hell Vanguards can use this ability every 1d4 rounds. And they reappear up to 10 ft away from its target in any direction. When they reappear they twirl their scythes and let out a disturbing groan, as if to taunt its victim. This provokes an attack of opportunity. [b]Shroud(ex):[/b] The Hell Vanguard are always surrounded in a shroud of darkness which looks like a dark cloak. This gives them a + 10 concealment bonus. As they grow stronger, so does their shroud. For every 5 HD after 20th level they gain an extra 1 point to their original bouns. [/QUOTE]
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