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Devil May Cry d20 (Dante, Son of Sparda added)
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3680522" data-attributes="member: 50701"><p><strong><span style="color: red">added 8/4/07</span></strong></p><p></p><p><strong>Orangguerra (Huge outsider, chaotic, evil)</strong></p><p><strong>HD:</strong> 25d8 + 250 (450hp)</p><p><strong>Initiative:</strong> +8 (+ 4 improved initiative)</p><p><strong>Speed:</strong> 40ft.</p><p><strong>AC: </strong> (+ 4 Dex, + 26 natural, - 2 size) touch 12 , flat-footed 34</p><p><strong>BAB/ Grapple: </strong>+23/+ 49</p><p><strong>Attack: </strong> 1 slam + 46 melee (2d8 + 30), 1 bite + 38 melee (3d8 +14)</p><p><strong>Full attack:</strong> 2 slams + 46 melee (2d8 + 30), 1 bite + 38 melee (3d8 +14)</p><p><strong>Space/reach:</strong> 15ft./15ft.</p><p><strong>Special attacks:</strong> Pound, Sonic Blast, Spinning Slam, Strangle</p><p><strong>Special qualities:</strong> Darkvision 120 ft., DR20/ epic and good, SR34</p><p><strong>Saves:</strong> Fort +34, Ref +22, Will +20</p><p><strong>Abilities:</strong> Str 40, Dex 19, Con 30, Int 13, Wis 13, Cha 16,</p><p><strong>Skills:</strong> Climb +28, Intimidate +22, Jump +28, Listen +20, Search +24, Spot +25, Tumble +18, </p><p><strong>Feats:</strong> Acrobatic, Cleave, Great Cleave, Great Fortitude, Improved BullRush, Improved Initiative, Improved Overrun, Lightning Reflexes, Power Attack</p><p><strong>Environment:</strong> Hell</p><p><strong>Organization:</strong> Solitary (unique)</p><p><strong>CR:</strong> 23</p><p><strong>Treasure:</strong> triple standard</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Advancement:</strong> 26-56HD (huge)</p><p><strong>Level adjustment:</strong> –</p><p></p><p><em>A massive, hulking creature approaches you, shoving its minions out of its way. It appears as a demonic orangutan-like creature with 4 glowing green eyes. Its arms are powerfully muscled and covered in bloody, orange hair. Its fangs are massive and capable of crushing bones. This is the “Terrible Orangguerra”.</em></p><p></p><p>This creature spawned from the darkest reaches of hell. It is a one of a kind devil. It tends to bully its minions in order for them to do his bidding.</p><p></p><p>It stands 20 ft. tall and weighs 5 tons.</p><p></p><p><strong>Combat:</strong> The Orangguera charges at its target like a predator on the hunt. It starts off by slamming its foes with its massive hands. For those too far to reach, the Orangguerra uses its Sonic Blast or Spinning slam abilities to deal with them.</p><p></p><p><strong>Pound(Ex):</strong> The Orangguerra raises its fists into the air and slams them, with full force, unto its target. It deals 2 times the normal slam damage. This ability can be used once each round, and counts as a standard action.</p><p></p><p><strong>Skills(Ex):</strong>The Orangguerra gains a + 10 racial bonus on Jump, Search, and Spot skills.</p><p></p><p><strong>Sonic Blast(Su): </strong>The Orangguerra opens its fanged maw and unleashes a ball of contained sonic energy at its target. It deals 25d8 points of sonic damage. Reflex save DC (33) negates. This ball is 10ft. in diameter and travels in a 200ft. line.</p><p></p><p><strong>Spinning Slam(Ex):</strong> The Orangguerra curls up into a ball and launches itself at its target. This ability deals normal slam damage, but can reach anything within 30ft. Reflex save DC (33) negates.</p><p></p><p><strong>Strangle(Ex):</strong> On a successful grapple check, the Orangguerra strangles its victim. It deals 6d8 + Strength bonus, points of damage.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3680522, member: 50701"] [b][color=red]added 8/4/07[/color][/b] [b]Orangguerra (Huge outsider, chaotic, evil)[/b] [b]HD:[/b] 25d8 + 250 (450hp) [b]Initiative:[/b] +8 (+ 4 improved initiative) [b]Speed:[/b] 40ft. [b]AC: [/b] (+ 4 Dex, + 26 natural, - 2 size) touch 12 , flat-footed 34 [b]BAB/ Grapple: [/b]+23/+ 49 [b]Attack: [/b] 1 slam + 46 melee (2d8 + 30), 1 bite + 38 melee (3d8 +14) [b]Full attack:[/b] 2 slams + 46 melee (2d8 + 30), 1 bite + 38 melee (3d8 +14) [b]Space/reach:[/b] 15ft./15ft. [b]Special attacks:[/b] Pound, Sonic Blast, Spinning Slam, Strangle [b]Special qualities:[/b] Darkvision 120 ft., DR20/ epic and good, SR34 [b]Saves:[/b] Fort +34, Ref +22, Will +20 [b]Abilities:[/b] Str 40, Dex 19, Con 30, Int 13, Wis 13, Cha 16, [b]Skills:[/b] Climb +28, Intimidate +22, Jump +28, Listen +20, Search +24, Spot +25, Tumble +18, [b]Feats:[/b] Acrobatic, Cleave, Great Cleave, Great Fortitude, Improved BullRush, Improved Initiative, Improved Overrun, Lightning Reflexes, Power Attack [b]Environment:[/b] Hell [b]Organization:[/b] Solitary (unique) [b]CR:[/b] 23 [b]Treasure:[/b] triple standard [b]Alignment:[/b] Chaotic Evil [b]Advancement:[/b] 26-56HD (huge) [b]Level adjustment:[/b] – [i]A massive, hulking creature approaches you, shoving its minions out of its way. It appears as a demonic orangutan-like creature with 4 glowing green eyes. Its arms are powerfully muscled and covered in bloody, orange hair. Its fangs are massive and capable of crushing bones. This is the “Terrible Orangguerra”.[/i] This creature spawned from the darkest reaches of hell. It is a one of a kind devil. It tends to bully its minions in order for them to do his bidding. It stands 20 ft. tall and weighs 5 tons. [b]Combat:[/b] The Orangguera charges at its target like a predator on the hunt. It starts off by slamming its foes with its massive hands. For those too far to reach, the Orangguerra uses its Sonic Blast or Spinning slam abilities to deal with them. [b]Pound(Ex):[/b] The Orangguerra raises its fists into the air and slams them, with full force, unto its target. It deals 2 times the normal slam damage. This ability can be used once each round, and counts as a standard action. [b]Skills(Ex):[/b]The Orangguerra gains a + 10 racial bonus on Jump, Search, and Spot skills. [b]Sonic Blast(Su): [/b]The Orangguerra opens its fanged maw and unleashes a ball of contained sonic energy at its target. It deals 25d8 points of sonic damage. Reflex save DC (33) negates. This ball is 10ft. in diameter and travels in a 200ft. line. [b]Spinning Slam(Ex):[/b] The Orangguerra curls up into a ball and launches itself at its target. This ability deals normal slam damage, but can reach anything within 30ft. Reflex save DC (33) negates. [b]Strangle(Ex):[/b] On a successful grapple check, the Orangguerra strangles its victim. It deals 6d8 + Strength bonus, points of damage. [/QUOTE]
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