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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3692109" data-attributes="member: 50701"><p><strong><span style="font-size: 26px">The Msira</span></strong></p><p></p><p></p><p><strong>Msira (small outsider, chaotic, evil, extraplanar)</strong></p><p><strong>HD:</strong> 3d8 + 3 (16hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 30ft.</p><p><strong>AC: </strong>16 ( +3 Dex, + 2natural, +1 size) touch14 , flat-footed13</p><p><strong>BAB/ Grapple: </strong>+3/+0</p><p><strong>Attack: </strong> claw +5 melee (1d3+1), or bite +4(1d3 + 1)</p><p><strong>Full attack:</strong> 2 claws +5 melee (1d3+1), and 1 bite +4(1d3)</p><p><strong>Space/reach:</strong> 5ft./5ft.</p><p><strong>Special attacks:</strong>Acidic Spit, Spiderwalk, Spinning Claw</p><p><strong>Special qualities:</strong> Darkvision 60ft.</p><p><strong>Saves:</strong> Fort +4, Ref +8, Will +0</p><p><strong>Abilities:</strong> Str 12, Dex 17, Con 12, Int 3, Wis 4, Cha 5</p><p><strong>Skills:</strong> Balance +6, Climb +7, Hide +13, Jump +7, Tumble +6 </p><p><strong>Feats:</strong> Lightning Reflexes, Improved Initiative</p><p><strong>Environment:</strong> Hell</p><p><strong>Organization:</strong> Group (10-30 Msira) or (15 Msira & 15 other “Msira”)</p><p><strong>CR:</strong> 3 </p><p><strong>Treasure:</strong> Nothing</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Advancement:</strong> 4-6HD (medium)</p><p><strong>Level adjustment:</strong> –</p><p></p><p><em>A demonic dark-blue creature approaches you. It looks like a demonic, emaciated monkey. Its eyes are big and glow red. Harmless black flames occasionally erupt from the cracks of its skin.</em></p><p></p><p>Msira look timid, but they are far from that. They are savage and greedy creatures.</p><p></p><p>They stand 3ft. tall and weigh 20 pounds.</p><p></p><p><strong>Combat:</strong> Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close.</p><p></p><p><strong>Acidic Spit (Ex):</strong> Msira can spit purple acid at their foes. This ability has a range of 10ft. It deals 4d4 points of acid damage. Reflex save DC(12) half damage. If hit, the target must then make a Fortitude save DC(12) or be poisoned for 1 round. The initial damage is 1d4 Con damage, while the secondary damage is 1d4 Con damage. This ability is Con based.</p><p></p><p><strong>Spiderwalk(Ex):</strong> The Msira can climb walls as the <em>Spider Climb</em> spell cast by a 3th level caster.</p><p></p><p><strong>Spinning Claw(Ex):</strong> The Msira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(14) no damage. This ability is Dex based.</p><p></p><p><strong>Homromsira (small outsider, chaotic, evil, extraplanar, fire) </strong></p><p><strong>HD:</strong> 6d8 + 12 (39hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 30ft.</p><p><strong>AC: </strong> 19(+ 4 Dex, + 4 natural, + 1 size) touch 15, flat-footed15</p><p><strong>BAB/ Grapple: </strong>+6/+4</p><p><strong>Attack: </strong> claw +9 + 1d6 fire damage melee (1d3 + 2 + 2d6 fire damage), or bite+4 + 1d6 fire damage melee (1d3 + 1 + 2d6 fire damage)</p><p><strong>Full attack:</strong> 2 claws +9 + 1d6 fire damage melee (1d3 + 2 + 2d6 fire damage), and 1bite+4 + 1d6 fire damage melee (1d3 + 1 + 2d6 fire damage) </p><p><strong>Space/reach:</strong>5ft./5ft.</p><p><strong>Special attacks:</strong> Flaming Acid, Spiderwalk, Spinning Claw</p><p><strong>Special qualities:</strong> Darkvision 60ft., fire immunity</p><p><strong>Saves:</strong> Fort +7, Ref +11, Will +2</p><p><strong>Abilities:</strong> Str 14, Dex 18, Con 15, Int 3, Wis 4, Cha 5</p><p><strong>Skills:</strong> Balance +13, Climb +11, Hide +13, Jump +11, Tumble +8</p><p><strong>Feats:</strong> Lightning Reflexes, Improved Initiative, Dodge</p><p><strong>Environment:</strong> Hell</p><p><strong>Organization:</strong> Group (10-30 Homromsira) or (10 Homromsira & 20 other “Msira”)</p><p><strong>CR:</strong> 5</p><p><strong>Treasure:</strong> Nothing</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Advancement:</strong> 7-12HD(small)</p><p><strong>Level adjustment:</strong> –</p><p></p><p><em>A demonic monkey-like creature, with magma-like skin, stands before you. Harmless </em></p><p><em>flames cover its body.</em></p><p></p><p>The Flaming “Msira”, as some call it, represents the burning desire its victims once had.</p><p></p><p>They stand 3ft. tall and weigh 30 pounds.</p><p></p><p><strong>Combat:</strong> Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close.</p><p></p><p><strong>Flaming Acid(Ex):</strong> Homromsira can spit flaming orange acid at their foes. This ability has a range of 10ft. It deals 4d4 points of acid damage + 2d6 points of fire damage. Reflex save DC(15) half damage. This ability is Con based.</p><p></p><p><strong>Spiderwalk(Ex):</strong> The Homromsira can climb walls as the <em>Spider Climb</em> spell cast by a 6th level caster.</p><p></p><p><strong>Spinning Claw(Ex):</strong> The Homromsira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(17) no damage. This ability is Dex based.</p><p></p><p><strong>Gbusmsira (small outsider, chaotic, evil, extraplanar )</strong></p><p><strong>HD:</strong> 8d8 + 16 (52 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 30ft.</p><p><strong>AC: </strong> 21(+ 4 Dex, + 6 natural, + 1 size) touch 15, flat-footed17</p><p><strong>BAB/ Grapple: </strong>+8/+7</p><p><strong>Attack: </strong> claw +12 + poison melee (1d3 + 3 + poison), or bite +7 + poison melee (1d3 + 1 + poison)</p><p><strong>Full attack:</strong> 2 claws +12 + poison melee (1d3 + 3 + poison), and 1 bite +7 + poison melee (1d3 + 1 + poison)</p><p><strong>Space/reach:</strong> 5ft./5ft.</p><p><strong>Special attacks:</strong> Spiderwalk, Spinning Claw , Venom</p><p><strong>Special qualities:</strong> Darkvision 60ft., immune to poison</p><p><strong>Saves:</strong> Fort +8, Ref +10, Will +3</p><p><strong>Abilities:</strong> Str 16, Dex 19, Con 15, Int 3, Wis 4, Cha 5</p><p><strong>Skills:</strong> Balance +12, Climb +12, Hide +19, Jump +14, Tumble +8 </p><p><strong>Feats:</strong> Lightning Reflexes, Improved Initiative, Dodge</p><p><strong>Environment:</strong> Hell</p><p><strong>Organization:</strong> Group (15-20 Gbusmsira) or (15 Gbusmsira & 15 other “Msira”)</p><p><strong>CR:</strong> 6</p><p><strong>Treasure:</strong> Nothing</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Advancement:</strong> 9-16HD(small)</p><p><strong>Level adjustment:</strong> –</p><p></p><p><em>A demonic monkey-like creature, with dark-blue skin, stands before you. It glares at you with its saucer-like white eyes..</em></p><p></p><p>The “Msira” of Venom. Gbusmsira look similar to Msira, except they aren’t covered in flames, and have white eyes. These “Msira” spit a potent venom and their claws are poisonous. They are the personification of poison.</p><p></p><p>They stand 3 ½ ft. tall and weigh 35 pounds. </p><p></p><p><strong>Combat:</strong> Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close.</p><p></p><p><strong>Spiderwalk(Ex):</strong> The Homromsira can climb walls as the <em>Spider Climb</em> spell cast by a 8th level caster.</p><p></p><p><strong>Spinning Claw(Ex):</strong> The Gbusmsira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(18) no damage. This ability is Dex based.</p><p></p><p><strong>Venom(Ex):</strong> Gbusmsira can spit purple acid at their foes. This acid is more potent than a Msira’s.This ability has a range of 10ft. It deals 4d8 points of acid damage. Reflex save DC(16) half damage. If hit, the target must then make a Fortitude save DC(16) or be poisoned for 1 round. The initial damage is 1d4 Con damage, while the secondary damage is 1d4 Con damage. This ability is Con based.</p><p></p><p><strong>Jomothumsira (small outsider, chaotic, evil, extraplanar) </strong></p><p><strong>HD:</strong>10d8 + 30 (75hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 30ft.</p><p><strong>AC: </strong> 22( +6 Dex, + 5 natural, + 1 size) touch 17, flat-footed 16</p><p><strong>BAB/ Grapple: </strong>+10/+10 </p><p><strong>Attack: </strong> claw +15 + 2d6 unholy damage melee (1d3 + 4 + 2d6 unholy damage), or bite +10 + 2d6 unholy damage melee (1d3 + 2 + 2d6 unholy damage)</p><p><strong>Full attack:</strong> 2 claws +15 + 2d6 unholy damage melee (1d3 + 4 + 2d6 unholy damage), or 1 bite +10 + 2d6 unholy damage melee (1d3 + 2 + 2d6 unholy damage)</p><p><strong>Space/reach:</strong> 5ft./5ft.</p><p><strong>Special attacks:</strong> Dark Acid, Spiderwalk, Spinning Claw</p><p><strong>Special qualities:</strong> Darkvision 60ft.</p><p><strong>Saves:</strong> Fort +9, Ref +14, Will +3</p><p><strong>Abilities:</strong> Str 18, Dex 22, Con 16, Int 4, Wis 5, Cha 5,</p><p><strong>Skills:</strong> Balance +18, Climb +16, Hide +22, Jump +16, Tumble +18</p><p><strong>Feats:</strong> Lightning Reflexes, Improved Initiative, Dodge, Mobility</p><p><strong>Environment:</strong> Hell</p><p><strong>Organization:</strong> Group(5-15 Jomothumsira) or (10 Jomothumsira & 20 other “Msira”)</p><p><strong>CR:</strong> 8</p><p><strong>Treasure:</strong> Nothing</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Advancement:</strong> 10-18HD(small)</p><p><strong>Level adjustment:</strong> -</p><p></p><p><em>A demonic monkey-like creature, with black skin, stands before you. Harmless black and blue flames cover its body.</em></p><p></p><p>Jomothusmsira are the strongest of the “Msira”. They are also the most evil. Its claws and teeth exude dark energy. They are the personification of darkness and evil.</p><p></p><p>They stand 4ft. tall and weigh 40 pounds.</p><p></p><p><strong>Combat:</strong> Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close.</p><p></p><p><strong>Dark Acid(Ex):</strong> Jomothumsira can spit black acid at their foes. This ability has a range of 10ft. It deals 4d4 points of acid damage + 2d6 unholy damage. Reflex save DC( 18 ) half damage. If hit, the target must then make a Fortitude save DC( 18 ) or be poisoned for 1 round. The initial damage is 1d4 Con damage, while the secondary damage is 1d4 Con damage. This ability is Con based.</p><p></p><p><strong>Spiderwalk(Ex):</strong> The Jomothumsira can climb walls as the <em>Spider Climb</em> spell cast by a 10th level caster.</p><p></p><p><strong>Spinning Claw(Ex):</strong> The Jomothusmsira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(21) no damage. This ability is Dex based.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3692109, member: 50701"] [b][size=24]The Msira[/size][/b] [b]Msira (small outsider, chaotic, evil, extraplanar)[/b] [b]HD:[/b] 3d8 + 3 (16hp) [b]Initiative:[/b] +7 [b]Speed:[/b] 30ft. [b]AC: [/b]16 ( +3 Dex, + 2natural, +1 size) touch14 , flat-footed13 [b]BAB/ Grapple: [/b]+3/+0 [b]Attack: [/b] claw +5 melee (1d3+1), or bite +4(1d3 + 1) [b]Full attack:[/b] 2 claws +5 melee (1d3+1), and 1 bite +4(1d3) [b]Space/reach:[/b] 5ft./5ft. [b]Special attacks:[/b]Acidic Spit, Spiderwalk, Spinning Claw [b]Special qualities:[/b] Darkvision 60ft. [b]Saves:[/b] Fort +4, Ref +8, Will +0 [b]Abilities:[/b] Str 12, Dex 17, Con 12, Int 3, Wis 4, Cha 5 [b]Skills:[/b] Balance +6, Climb +7, Hide +13, Jump +7, Tumble +6 [b]Feats:[/b] Lightning Reflexes, Improved Initiative [b]Environment:[/b] Hell [b]Organization:[/b] Group (10-30 Msira) or (15 Msira & 15 other “Msira”) [b]CR:[/b] 3 [b]Treasure:[/b] Nothing [b]Alignment:[/b] Chaotic Evil [b]Advancement:[/b] 4-6HD (medium) [b]Level adjustment:[/b] – [i]A demonic dark-blue creature approaches you. It looks like a demonic, emaciated monkey. Its eyes are big and glow red. Harmless black flames occasionally erupt from the cracks of its skin.[/i] Msira look timid, but they are far from that. They are savage and greedy creatures. They stand 3ft. tall and weigh 20 pounds. [b]Combat:[/b] Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close. [b]Acidic Spit (Ex):[/b] Msira can spit purple acid at their foes. This ability has a range of 10ft. It deals 4d4 points of acid damage. Reflex save DC(12) half damage. If hit, the target must then make a Fortitude save DC(12) or be poisoned for 1 round. The initial damage is 1d4 Con damage, while the secondary damage is 1d4 Con damage. This ability is Con based. [b]Spiderwalk(Ex):[/b] The Msira can climb walls as the [i]Spider Climb[/i] spell cast by a 3th level caster. [b]Spinning Claw(Ex):[/b] The Msira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(14) no damage. This ability is Dex based. [b]Homromsira (small outsider, chaotic, evil, extraplanar, fire) [/b] [b]HD:[/b] 6d8 + 12 (39hp) [b]Initiative:[/b] +8 [b]Speed:[/b] 30ft. [b]AC: [/b] 19(+ 4 Dex, + 4 natural, + 1 size) touch 15, flat-footed15 [b]BAB/ Grapple: [/b]+6/+4 [b]Attack: [/b] claw +9 + 1d6 fire damage melee (1d3 + 2 + 2d6 fire damage), or bite+4 + 1d6 fire damage melee (1d3 + 1 + 2d6 fire damage) [b]Full attack:[/b] 2 claws +9 + 1d6 fire damage melee (1d3 + 2 + 2d6 fire damage), and 1bite+4 + 1d6 fire damage melee (1d3 + 1 + 2d6 fire damage) [b]Space/reach:[/b]5ft./5ft. [b]Special attacks:[/b] Flaming Acid, Spiderwalk, Spinning Claw [b]Special qualities:[/b] Darkvision 60ft., fire immunity [b]Saves:[/b] Fort +7, Ref +11, Will +2 [b]Abilities:[/b] Str 14, Dex 18, Con 15, Int 3, Wis 4, Cha 5 [b]Skills:[/b] Balance +13, Climb +11, Hide +13, Jump +11, Tumble +8 [b]Feats:[/b] Lightning Reflexes, Improved Initiative, Dodge [b]Environment:[/b] Hell [b]Organization:[/b] Group (10-30 Homromsira) or (10 Homromsira & 20 other “Msira”) [b]CR:[/b] 5 [b]Treasure:[/b] Nothing [b]Alignment:[/b] Chaotic Evil [b]Advancement:[/b] 7-12HD(small) [b]Level adjustment:[/b] – [i]A demonic monkey-like creature, with magma-like skin, stands before you. Harmless flames cover its body.[/i] The Flaming “Msira”, as some call it, represents the burning desire its victims once had. They stand 3ft. tall and weigh 30 pounds. [b]Combat:[/b] Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close. [b]Flaming Acid(Ex):[/b] Homromsira can spit flaming orange acid at their foes. This ability has a range of 10ft. It deals 4d4 points of acid damage + 2d6 points of fire damage. Reflex save DC(15) half damage. This ability is Con based. [b]Spiderwalk(Ex):[/b] The Homromsira can climb walls as the [i]Spider Climb[/i] spell cast by a 6th level caster. [b]Spinning Claw(Ex):[/b] The Homromsira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(17) no damage. This ability is Dex based. [b]Gbusmsira (small outsider, chaotic, evil, extraplanar )[/b] [b]HD:[/b] 8d8 + 16 (52 hp) [b]Initiative:[/b] +8 [b]Speed:[/b] 30ft. [b]AC: [/b] 21(+ 4 Dex, + 6 natural, + 1 size) touch 15, flat-footed17 [b]BAB/ Grapple: [/b]+8/+7 [b]Attack: [/b] claw +12 + poison melee (1d3 + 3 + poison), or bite +7 + poison melee (1d3 + 1 + poison) [b]Full attack:[/b] 2 claws +12 + poison melee (1d3 + 3 + poison), and 1 bite +7 + poison melee (1d3 + 1 + poison) [b]Space/reach:[/b] 5ft./5ft. [b]Special attacks:[/b] Spiderwalk, Spinning Claw , Venom [b]Special qualities:[/b] Darkvision 60ft., immune to poison [b]Saves:[/b] Fort +8, Ref +10, Will +3 [b]Abilities:[/b] Str 16, Dex 19, Con 15, Int 3, Wis 4, Cha 5 [b]Skills:[/b] Balance +12, Climb +12, Hide +19, Jump +14, Tumble +8 [b]Feats:[/b] Lightning Reflexes, Improved Initiative, Dodge [b]Environment:[/b] Hell [b]Organization:[/b] Group (15-20 Gbusmsira) or (15 Gbusmsira & 15 other “Msira”) [b]CR:[/b] 6 [b]Treasure:[/b] Nothing [b]Alignment:[/b] Chaotic Evil [b]Advancement:[/b] 9-16HD(small) [b]Level adjustment:[/b] – [i]A demonic monkey-like creature, with dark-blue skin, stands before you. It glares at you with its saucer-like white eyes..[/i] The “Msira” of Venom. Gbusmsira look similar to Msira, except they aren’t covered in flames, and have white eyes. These “Msira” spit a potent venom and their claws are poisonous. They are the personification of poison. They stand 3 ½ ft. tall and weigh 35 pounds. [b]Combat:[/b] Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close. [b]Spiderwalk(Ex):[/b] The Homromsira can climb walls as the [i]Spider Climb[/i] spell cast by a 8th level caster. [b]Spinning Claw(Ex):[/b] The Gbusmsira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(18) no damage. This ability is Dex based. [b]Venom(Ex):[/b] Gbusmsira can spit purple acid at their foes. This acid is more potent than a Msira’s.This ability has a range of 10ft. It deals 4d8 points of acid damage. Reflex save DC(16) half damage. If hit, the target must then make a Fortitude save DC(16) or be poisoned for 1 round. The initial damage is 1d4 Con damage, while the secondary damage is 1d4 Con damage. This ability is Con based. [b]Jomothumsira (small outsider, chaotic, evil, extraplanar) [/b] [b]HD:[/b]10d8 + 30 (75hp) [b]Initiative:[/b] +10 [b]Speed:[/b] 30ft. [b]AC: [/b] 22( +6 Dex, + 5 natural, + 1 size) touch 17, flat-footed 16 [b]BAB/ Grapple: [/b]+10/+10 [b]Attack: [/b] claw +15 + 2d6 unholy damage melee (1d3 + 4 + 2d6 unholy damage), or bite +10 + 2d6 unholy damage melee (1d3 + 2 + 2d6 unholy damage) [b]Full attack:[/b] 2 claws +15 + 2d6 unholy damage melee (1d3 + 4 + 2d6 unholy damage), or 1 bite +10 + 2d6 unholy damage melee (1d3 + 2 + 2d6 unholy damage) [b]Space/reach:[/b] 5ft./5ft. [b]Special attacks:[/b] Dark Acid, Spiderwalk, Spinning Claw [b]Special qualities:[/b] Darkvision 60ft. [b]Saves:[/b] Fort +9, Ref +14, Will +3 [b]Abilities:[/b] Str 18, Dex 22, Con 16, Int 4, Wis 5, Cha 5, [b]Skills:[/b] Balance +18, Climb +16, Hide +22, Jump +16, Tumble +18 [b]Feats:[/b] Lightning Reflexes, Improved Initiative, Dodge, Mobility [b]Environment:[/b] Hell [b]Organization:[/b] Group(5-15 Jomothumsira) or (10 Jomothumsira & 20 other “Msira”) [b]CR:[/b] 8 [b]Treasure:[/b] Nothing [b]Alignment:[/b] Chaotic Evil [b]Advancement:[/b] 10-18HD(small) [b]Level adjustment:[/b] - [i]A demonic monkey-like creature, with black skin, stands before you. Harmless black and blue flames cover its body.[/i] Jomothusmsira are the strongest of the “Msira”. They are also the most evil. Its claws and teeth exude dark energy. They are the personification of darkness and evil. They stand 4ft. tall and weigh 40 pounds. [b]Combat:[/b] Like all “Msira”, these swarm their foes, in great numbers, biting and clawing away at their victim until there’s nothing left. They sometimes, not often, spit acid. They also love use their Spiderwalk ability to hide from their victims and then lash out with a Spinning Claw, as their victim gets close. [b]Dark Acid(Ex):[/b] Jomothumsira can spit black acid at their foes. This ability has a range of 10ft. It deals 4d4 points of acid damage + 2d6 unholy damage. Reflex save DC( 18 ) half damage. If hit, the target must then make a Fortitude save DC( 18 ) or be poisoned for 1 round. The initial damage is 1d4 Con damage, while the secondary damage is 1d4 Con damage. This ability is Con based. [b]Spiderwalk(Ex):[/b] The Jomothumsira can climb walls as the [i]Spider Climb[/i] spell cast by a 10th level caster. [b]Spinning Claw(Ex):[/b] The Jomothusmsira can launch itself at its foe, in the form of a ball. This ability has a range of 30ft. and deals normal damage. Reflex save DC(21) no damage. This ability is Dex based. [/QUOTE]
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