Drawmack said:I've been playing it the wrong way too, I think I'll keep playing it the wrong way though as I feel that heavy armor would slow you down on reflex save.
Most things that require a reflex save get an attack roll. So if they get an AC bonus from the heavy armor and their rull reflex save that's a boudle bonus.shilsen said:I considered doing that, but one could argue that heavy armor prvides more protection than light armor from most effects requiring a reflex save, so it evens out.
Leather woudl catch fire and burn up. Plate would get super heated causing additional damage every round. Metal armor provides no protection from fire and is actually a hinderance.Would a person in full plate be better protected from a fireball than someone in leather armor?
Moves slower, less likely to get first strike, added AC bonus means less likely to take damage from an initial strike, seems balanced to me.And what about initiative?
Since the dex bonus is added to the attack if you limit this by the armor's penalty then you have effectivly modeled this. No complexity added.Or ranged weapons?
Drawmack said:
Most things that require a reflex save get an attack roll.
I was thinking more along the lines of traps as they get used a lot more IMC then magic since the party does not have a magic user.hong said:A fireball needs an attack roll? That's the canonical Ref save attack.