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Dexterity too good?
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<blockquote data-quote="p_johnston" data-source="post: 9042650" data-attributes="member: 7016849"><p>So I think the answer depends on how you define the to in to good. The two stats almost every character wants are dex and con, and dex applies to a lot more. I would in fact say dex is likely the single best stat, ignoring any that are class specific. </p><p></p><p>But does dex being so good make the game less fun? Not terribly in my experience. People will still (generally) play heavy armor, big weapon fighters when they want to and they'll do fine. Not quite as good as a dex based character often, but good enough.</p><p></p><p>If you want people to pick strength more make it more fun/enticing. Maybe Up the AC of heavy armor or give it some DR or make grappling/shoving more useful or make strength weapons hit harder.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 9042650, member: 7016849"] So I think the answer depends on how you define the to in to good. The two stats almost every character wants are dex and con, and dex applies to a lot more. I would in fact say dex is likely the single best stat, ignoring any that are class specific. But does dex being so good make the game less fun? Not terribly in my experience. People will still (generally) play heavy armor, big weapon fighters when they want to and they'll do fine. Not quite as good as a dex based character often, but good enough. If you want people to pick strength more make it more fun/enticing. Maybe Up the AC of heavy armor or give it some DR or make grappling/shoving more useful or make strength weapons hit harder. [/QUOTE]
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Dexterity too good?
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