Wow great work here. Just a couple of suggestions comments based on changes I'll be making for my home campaign.
Bloodlust: You gain a +2 racial bonus to attack rolls against bloodied foes. Additionally, you take a -2 penalty to attack rolls for any attack that doesn’t include the nearest bloodied creature. If there are no bloodied creatures within 10 squares, you suffer no penalty to attack rolls.
I'm also changing Frenzied Bloodlust to:
Benefit: You gain a +2 racial bonus to damage against bloodied foes when using the Bloodlust racial power.
I think the two synergize (sp?) nicely with each other this way.
I'm also going back to your original idea for the Dhampir Regeneration:
Effect: Until the end of the encounter, for as long as you are wounded, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level.)
I thought it was a bit too powerful in your revision based on thge other PH racial abilities.
Other then that (and it's just personal preference) it's a homerun of a class...
Bloodlust: You gain a +2 racial bonus to attack rolls against bloodied foes. Additionally, you take a -2 penalty to attack rolls for any attack that doesn’t include the nearest bloodied creature. If there are no bloodied creatures within 10 squares, you suffer no penalty to attack rolls.
I'm also changing Frenzied Bloodlust to:
Benefit: You gain a +2 racial bonus to damage against bloodied foes when using the Bloodlust racial power.
I think the two synergize (sp?) nicely with each other this way.
I'm also going back to your original idea for the Dhampir Regeneration:
Effect: Until the end of the encounter, for as long as you are wounded, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level.)
I thought it was a bit too powerful in your revision based on thge other PH racial abilities.
Other then that (and it's just personal preference) it's a homerun of a class...