D&D 5E Dias Ex Machina's Open Call For Playtesters for Amethyst/Ultramodern5 (5th Edition D&D)

A new update:

Classes will obviously take time to iron out. I'm going for the shotgun approach, throwing ideas out and seeing what connects. Each class tries to attempt something a little different. As stated earlier, these classes are a combination of Ultramodern and Amethyst classes. Amethyst will only have about six of these classes while Ultramodern5 will have all of them. So far the class list is as follows: Faceman, Martial Artist, Gunslinger, Heavy, Infiltrator, Grounder, Marshal, Sniper, Medic, and Techie. More information on the structure of these new classes soon.

Additionally, One new idea I am implementing (which, let’s be honest is not much of an idea) is the creation of universal archetypes. To accomplish that, all my new classes have the same number of archetypes offered at the same level. A few new classes have class features that allow you to forego an archetype selection in exchange for more class abilities. Although there are obvious pairings for archetype and class, I didn’t want to stop anyone from mixing it up. So far, there are 16 archetypes with more to follow. Like above, most will be in Amethyst while all of them will be in Ultramodern5. Next update should have the files. After which, I get to introduce Talent Trees, the new UM5 mechanic. :)
 

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Thanks for sharing. My google account is doing something odd, so I can't leave feedback there. I just struck a couple of things.

The Faceman
- Should it just be called "Face"?
- Possible Psychopath says: You have resistance to psychic damage (if it exists), as well as any effect that would sense your emotions or read your thoughts.
"Resistance" to mental effects is not a thing in 5e, did you mean Advantage on saves, or immunity?

Backgrounds
- They are coming from a very different place than normal 5e backgrounds. It seems that most of these backgrounds would make for cool PC classes. It seems to me that you are using the military specialists and other elite roles as backgrounds. I really don't think that is the way to go. I want the PCs to have some tangible tie to what they were before they became awesome. I want something seperate to their role/class. For instance if I wanted to play an assassin, I came from somewhere, I was a farmer or a scribe or something before hand. Using these backgrounds, PCs would select BARUCH THUGGEE and all of a sudden you have an assassin that was an assassin.
- They tie the PCs to the world well, I just wonder if some of them would be better as faction affiliations, rather than backgrounds. It would be a bit like D&D putting Harper Agent as a background, rather than an in-game affiliation.
- 5e avoided giving any mechanical benefits to background traits and I think that was a good move. I want the PCs to feel that it is OK to have been a farmer, a brewer or something else interesting. I feel that my PCs would paw over the backgrounds here and feel compelled to pick the ones that gave the mechanical benefit they are looking for. Giving weapon proficiency and things like double sneak attack skew things too far towards the practical.
- If you want to keep the backgrounds as being elite and awesome things, then consider what D&D did with the Knight. If I recall correctly, that background has no armor proficiency, no weapons and a background trait that helps with RP and flavor. A mounted fighter feels no compulsion to choose it, they would do so only if it fit their character concept.
- I wonder if some of the backgrounds could be fleshed out as specializations within classes.

I really like the effort that has gone into it, it all points towards tying in with the world well.
 




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