Dias Ex Machina
Publisher / Game Designer
A new update:
Classes will obviously take time to iron out. I'm going for the shotgun approach, throwing ideas out and seeing what connects. Each class tries to attempt something a little different. As stated earlier, these classes are a combination of Ultramodern and Amethyst classes. Amethyst will only have about six of these classes while Ultramodern5 will have all of them. So far the class list is as follows: Faceman, Martial Artist, Gunslinger, Heavy, Infiltrator, Grounder, Marshal, Sniper, Medic, and Techie. More information on the structure of these new classes soon.
Additionally, One new idea I am implementing (which, let’s be honest is not much of an idea) is the creation of universal archetypes. To accomplish that, all my new classes have the same number of archetypes offered at the same level. A few new classes have class features that allow you to forego an archetype selection in exchange for more class abilities. Although there are obvious pairings for archetype and class, I didn’t want to stop anyone from mixing it up. So far, there are 16 archetypes with more to follow. Like above, most will be in Amethyst while all of them will be in Ultramodern5. Next update should have the files. After which, I get to introduce Talent Trees, the new UM5 mechanic.
Classes will obviously take time to iron out. I'm going for the shotgun approach, throwing ideas out and seeing what connects. Each class tries to attempt something a little different. As stated earlier, these classes are a combination of Ultramodern and Amethyst classes. Amethyst will only have about six of these classes while Ultramodern5 will have all of them. So far the class list is as follows: Faceman, Martial Artist, Gunslinger, Heavy, Infiltrator, Grounder, Marshal, Sniper, Medic, and Techie. More information on the structure of these new classes soon.
Additionally, One new idea I am implementing (which, let’s be honest is not much of an idea) is the creation of universal archetypes. To accomplish that, all my new classes have the same number of archetypes offered at the same level. A few new classes have class features that allow you to forego an archetype selection in exchange for more class abilities. Although there are obvious pairings for archetype and class, I didn’t want to stop anyone from mixing it up. So far, there are 16 archetypes with more to follow. Like above, most will be in Amethyst while all of them will be in Ultramodern5. Next update should have the files. After which, I get to introduce Talent Trees, the new UM5 mechanic.
