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<blockquote data-quote="Baron Opal" data-source="post: 4790548" data-attributes="member: 10433"><p>Indeed. It's gratifying that others appreciate my foresight.</p><p></p><p>Also, it is a simple, direct system that compares the level of a PC with the level of a target. Since I am going to use a simple d6 + stat mod for skill rolls, I wanted to use the 2d6 + mod for more complex situations where a bell curve distribution may be useful. The clerical turning system does such, including taking into account automatic successes when the cleric is significantly stronger than the undead targeted. A 6th level bard should be capable of rousing the rabble fairly easily while still having to concentrate on getting the minotaur to not eat him. Since my brain understands percentages much easier than the 2d6 bell curve I asked for that information.</p><p></p><p>After the bard converses with the subject for a turn, roll 2d6.</p><p></p><p>X: Target saves vs. <em>charm</em>.</p><p>X+4: Bard may plant a <em>suggestion</em> or target is effected as per <em>charm monster</em>.</p><p>X-2: Monster's reaction at least improves favorably by one step.</p><p>T: 2d6 HD must save vs. <em>charm</em>.</p><p>D: 2d6 HD are <em>charmed</em> and must save vs. <em>suggestion</em>.</p><p></p><p>Or something like that. The problem with the % abilities is that they are either useless now or overly useful at a higher level you may never see. With the undead turning chart scaling for character and encounter level is already built in.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 4790548, member: 10433"] Indeed. It's gratifying that others appreciate my foresight. Also, it is a simple, direct system that compares the level of a PC with the level of a target. Since I am going to use a simple d6 + stat mod for skill rolls, I wanted to use the 2d6 + mod for more complex situations where a bell curve distribution may be useful. The clerical turning system does such, including taking into account automatic successes when the cleric is significantly stronger than the undead targeted. A 6th level bard should be capable of rousing the rabble fairly easily while still having to concentrate on getting the minotaur to not eat him. Since my brain understands percentages much easier than the 2d6 bell curve I asked for that information. After the bard converses with the subject for a turn, roll 2d6. X: Target saves vs. [i]charm[/i]. X+4: Bard may plant a [i]suggestion[/i] or target is effected as per [i]charm monster[/i]. X-2: Monster's reaction at least improves favorably by one step. T: 2d6 HD must save vs. [i]charm[/i]. D: 2d6 HD are [i]charmed[/i] and must save vs. [i]suggestion[/i]. Or something like that. The problem with the % abilities is that they are either useless now or overly useful at a higher level you may never see. With the undead turning chart scaling for character and encounter level is already built in. [/QUOTE]
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