Ancalagon
Dusty Dragon
Hello
I was reading the thread about "Forbidden Lands" and seeing how the system worked prompted me to write this thread.
So over my gaming career, I've encountered a few system that use a "dice bucket" engine. For those unfamiliar with it, when a PC does a test of some kind (roll to hit, skill check etc) they get a number of dice - say, 3 dice because they are strong, 4 dice because they are good with a sword, and 1 dice because the sword is enchanted, for a total of 8 dice. All these dice are rolled. Each dice has to hit a certain target - say 7 or higher on a d10 - and the number of successes (say you got 3) is how well you did on the test. An easy test may require a single success, while a hard one will need several.
My personal experience comes from exalted, where rolling 18 d10 wasn't uncommon (hence the term "dice bucket" engine). I think that shadowrun used it, I know that the first star wars game did, other white wolf games did too, there must be some I don't know about, and now the Forbidden Lands is using one too.
My question is *why*. Why on earth would you do things this way? It makes each roll slow and tedious. There must be an advantage to dice bucket engines that I'm unaware of...
Please discuss
I was reading the thread about "Forbidden Lands" and seeing how the system worked prompted me to write this thread.
So over my gaming career, I've encountered a few system that use a "dice bucket" engine. For those unfamiliar with it, when a PC does a test of some kind (roll to hit, skill check etc) they get a number of dice - say, 3 dice because they are strong, 4 dice because they are good with a sword, and 1 dice because the sword is enchanted, for a total of 8 dice. All these dice are rolled. Each dice has to hit a certain target - say 7 or higher on a d10 - and the number of successes (say you got 3) is how well you did on the test. An easy test may require a single success, while a hard one will need several.
My personal experience comes from exalted, where rolling 18 d10 wasn't uncommon (hence the term "dice bucket" engine). I think that shadowrun used it, I know that the first star wars game did, other white wolf games did too, there must be some I don't know about, and now the Forbidden Lands is using one too.
My question is *why*. Why on earth would you do things this way? It makes each roll slow and tedious. There must be an advantage to dice bucket engines that I'm unaware of...
Please discuss
