Satori
First Post
Because my work involves a lot of time around a computer, I've become sort of a forum hog. I frequent a bunch of different discussion groups to kill time throughout the day, and I was prompted to start this thread because of a comment I saw on another forum.
The forum was a martial arts/sport combat site that I frequent because when I'm not pretending to be a gigantic bloodthirsty barbarian, I enjoy getting punched in the face and choked into unconsciousness.
The comment was fairly derogatory towards "Dice Gamers", and a specific line stated, "Wasn't DnD supposed to be replaced by new, cutting edge video games?"
This got me thinking about the critical differences between Computer Games and Dice Games. In the end, I found a lot in favor of our favorite past time.
1. Dice Games encourage creativity.
-Computer games show you EXACTLY what is happening. While you may have some options in character creation or even character action...ultimately someone else decides what and how you do something by hardcoding it. It takes quite a stretch of the imagination to deviate from what a video game tells you is happening.
-Dice Games, on the other hand, rely completely on personal ingenuity during play and conception. While some rather boring players create generic "Bob the Fighter" PCs, most experienced gamers tend to stretch the boundaries of their imagination in creating dynamic, interesting, and multi-layered characters...on a roleplaying AND mechanics level. Actions are tailored to the PCs, and a DM often has no idea what will happen next...unlike a video game, which has extremely scripted responses even in the loosest game types.
2. Dice Games encourage reading.
-Computer games have become the next form of TV. Everyone is playing them, and the audience ranges from pre-teenagers to 70 year old grannies. The ever shifting environments, character actions, colors, pictures, dialogue, etc...all simulate TV in a sense. Sure, it is interactive TV...but still a form of rapidly changing pictures to reinforce ADD type attention spans.
-Dice Games require a bit more focus. While we all have had obnoxious, hyperactive players running crazy...this tends to be a minor occurence. Most games rely heavily on listening skills, problem solving, and creative action. Players are almost universally encouraged to read pertinent material about the game, and many settings read like geographical/historical texts.
3. Dice Games are social.
-How many people have sad stories about their old friend they lost due to Everquest...or that creepy neighbor kid that never showers and spends entire days at a time sitting at his computer. While many games encourage social behavior, a great deal are solo events that simply require one person in front of their TV/Computer. Even "Social" events within Computer games take place with non-physical, in game people that the player will likely never meet in person.
-The popular image of the overweight, acne-covered, socially inept DnD nerd is hard to shake...but no matter how you slice it, YOU NEED FRIENDS TO PLAY! Aside from online systems like OpenRPG, you need real, physical people to be present in order to get a game going. DnD is a social event, and while it may not fit certain societial standards for "Parties", it at least ensures that the most reclusive player at least has a handful of real friends and a regular "Social" experience.
4. Dice Games are ongoing.
-I have a dozen or so video games that I really enjoyed...yet remain unfinished in storage or in a drawer simply because I didn't want them to end. Sound silly? Sure it does...but the fact remains that after I kill that final boss, the game really has nothing new or refreshing to offer. In order to continue the experience, you need to continually shell out more cash for expansions, updates, and sequels.
-The three core books for DnD offer an ETERNITY of possible game creations for imaginitive DMs and players. After that initial investment, everything else is basically optional and unnecessary...and capable of running decades long campaigns for possibly endless entertainment for a group of people. There are no hardcoded limits, and no required expansions to purchase.
---These are just four advantages in favor of Dice Games that rolled off the top of my head this morning.
What are some of your thoughts?
The forum was a martial arts/sport combat site that I frequent because when I'm not pretending to be a gigantic bloodthirsty barbarian, I enjoy getting punched in the face and choked into unconsciousness.
The comment was fairly derogatory towards "Dice Gamers", and a specific line stated, "Wasn't DnD supposed to be replaced by new, cutting edge video games?"
This got me thinking about the critical differences between Computer Games and Dice Games. In the end, I found a lot in favor of our favorite past time.
1. Dice Games encourage creativity.
-Computer games show you EXACTLY what is happening. While you may have some options in character creation or even character action...ultimately someone else decides what and how you do something by hardcoding it. It takes quite a stretch of the imagination to deviate from what a video game tells you is happening.
-Dice Games, on the other hand, rely completely on personal ingenuity during play and conception. While some rather boring players create generic "Bob the Fighter" PCs, most experienced gamers tend to stretch the boundaries of their imagination in creating dynamic, interesting, and multi-layered characters...on a roleplaying AND mechanics level. Actions are tailored to the PCs, and a DM often has no idea what will happen next...unlike a video game, which has extremely scripted responses even in the loosest game types.
2. Dice Games encourage reading.
-Computer games have become the next form of TV. Everyone is playing them, and the audience ranges from pre-teenagers to 70 year old grannies. The ever shifting environments, character actions, colors, pictures, dialogue, etc...all simulate TV in a sense. Sure, it is interactive TV...but still a form of rapidly changing pictures to reinforce ADD type attention spans.
-Dice Games require a bit more focus. While we all have had obnoxious, hyperactive players running crazy...this tends to be a minor occurence. Most games rely heavily on listening skills, problem solving, and creative action. Players are almost universally encouraged to read pertinent material about the game, and many settings read like geographical/historical texts.
3. Dice Games are social.
-How many people have sad stories about their old friend they lost due to Everquest...or that creepy neighbor kid that never showers and spends entire days at a time sitting at his computer. While many games encourage social behavior, a great deal are solo events that simply require one person in front of their TV/Computer. Even "Social" events within Computer games take place with non-physical, in game people that the player will likely never meet in person.
-The popular image of the overweight, acne-covered, socially inept DnD nerd is hard to shake...but no matter how you slice it, YOU NEED FRIENDS TO PLAY! Aside from online systems like OpenRPG, you need real, physical people to be present in order to get a game going. DnD is a social event, and while it may not fit certain societial standards for "Parties", it at least ensures that the most reclusive player at least has a handful of real friends and a regular "Social" experience.
4. Dice Games are ongoing.
-I have a dozen or so video games that I really enjoyed...yet remain unfinished in storage or in a drawer simply because I didn't want them to end. Sound silly? Sure it does...but the fact remains that after I kill that final boss, the game really has nothing new or refreshing to offer. In order to continue the experience, you need to continually shell out more cash for expansions, updates, and sequels.
-The three core books for DnD offer an ETERNITY of possible game creations for imaginitive DMs and players. After that initial investment, everything else is basically optional and unnecessary...and capable of running decades long campaigns for possibly endless entertainment for a group of people. There are no hardcoded limits, and no required expansions to purchase.
---These are just four advantages in favor of Dice Games that rolled off the top of my head this morning.
What are some of your thoughts?