ichabod
Legned
Fieari said:Here's a puzzle that I labored over quite a while ago and gave up on, but maybe someone here can solve?
Using only multiples of a single type of die per element (xd1, xd2, xd3, xd6, xd8, xd10, xd20, (optional xd30), xd100) and +/- modifiers, construct a set where the average roll begins at n<-[0,6] and increases linearlly to infinity, while the maximum possible roll increases at a greater rate.
That means increasing the number or value of dice over time and not just picking 1d4+1, 1d4+2, 1d4+3, ..., 1d4+n
I'm sure the value of such a set would be obvious to roleplayers (and rollplayers alike)
Well, you could do this easily with fudge dice: df, 2df+1, 3df+2, 4df+3, and so on. The average increases by one each time, and the maximum increases by two. I'm not sure if that quite fits your restrictions, but it works.
Let's see if I can fit your restrictions better, using commercially available dice: 0=1df, 1=2df+1, 2=1d3, 3=1d5, 4=1d7, 5=2d4, 6=2d5, 7=2d6, 8=2d7, 9=2d8, 10=4d4, 11=2d10, 12=3d7, 13=3d7+1, 14=4d6, 15=6d4,... Of course, this has a non-decreasing maximum, did you mean a strictly increasing maximum?
It works much better if you allow combinations of different dice. Otherwise you have to us +1's alot with the higher prime numbers.