Diceless Role-Playing with my Girlfriend

Wolfspider

Explorer
Well, my girlfriend Abby (whom I've been dating for a little over a month) came over this weekend, and we decided to play a little D&D. She's played a couple times before, and is really into fantasy literature, but she's not that familiar with the game. Based on the description she gave me of the type of character she wanted to play, I whipped her up a character real quick and got out an old Dungeon Magazine and some dice, ready to introduce her to a world of exciting adventure.

When I dumped my dice on the table, she looked at them curiously. She picked up the d4 and played with it absently, smiling strangely. Then she surprised the heck out of me by saying, "You know, I've never really liked dice that much. Why should a good story be hampered by something as random as dice. Let's just put them away. They make me nervous." After sitting there for a moment witless and drooling, I finally did what she said, and returned my dice to their little bag, where they stayed forgotten the rest of the weekend.

What a great time we had! We played for something like five hours on Friday, and another five on Saturday. It was some of the best role-playing and storytelling I've ever been involved in. And I became less of a Dungeon Master and more of a participant. We both started suggesting things that would happen to the characters, and I became less of a narrator and more of an actor, speaking in 1st person and such (something I've always enjoyed but that my players were mostly uncomfortable with).

Our gaming/storytelling continued until one romantic scene involving the meeting between her character and the elven swashbuckler she was betrothed to as a child. She looked into my eyes, I looked into hers, and then...ahem...well....anyway....

So, what do you think? Have you ever participated in such a completely diceless kind of play? I mean, after a while statistics even became forgotten. I'm thinking of finding another type of gaming system altogether--or perhaps dropping system completely in favor of pure description.

Of course, I can't imagine how I would do this kind of thing with a group. I'm not even sure if my players would go for such an approach. It's not that they aren't good role-players and mature people, but I'm not sure how I would handle task resolution and such a large group. While playing with Abby, there were only a few combats, which went something like this:

"I take out my bow and shoot the quickling as it runs by."
"Even though you're an expert shot with the bow, the evil fairy moves much too quickly, and your arrow thunks into the tree right behind it."
Abby gets a shocked look on her face. "Hmmm. Well, since the quickling didn't know I was there, the sound of the arrow striking the tree surprises it. It stops for a minute, trying to find out where the arrow came from, and that's when I take aim again and finally shoot it, knocking it unconscious with my sleep arrow."
"Normally fairies are not affected by sleep magics, but the mere force of the arrow is strong enough to daze it long enough for your companions to subdue it. Kerymeth throws himself on top of the fierce little fey before it can recover his senses."

Thoughts? :D
 
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Storytelling is nice and fun....

.... but you can have my d20 when you pry it from my cold, dead hands.

BG

PS I'm glad you're having a good time!
 

Yeah, it took me a while to get used to not hearing the sound of dice hitting the table every few minutes, but it was still a unique and enjoyable experience. Abby admitted that she enjoyed acting (having a background in theatre) and said that she liked D&D more for the chance to play a character and weave a story than to actually play a game (although it still was obviously a game we were playing...although I'm still trying to wrap my mind around it).
 

Wolfspider said:
Our gaming/storytelling continued until one romantic scene involving the meeting between her character and the elven swashbuckler she was betrothed to as a child. She looked into my eyes, I looked into hers, and then...ahem...well....anyway....

Damn, I wish I could get my wife to play D&D...

Wolf, glad to hear about Abby, and about the diceless RP! I suppose for our group, the dice have become alittle too ingrained into our psyches to let it go, perhaps to settle differences of imagination, but in a scenario with totally cooperative players such as you two, it sounds like a lot of fun.
 

I know D&D is more than combat, but how did you run combat fairly? It's all well and good for a PC to describe how he would overcome the dragon, but how would you decide that he won or
how many injuries he suffered.

IceBear
 

IceBear said:
I know D&D is more than combat, but how did you run combat fairly? It's all well and good for a PC to describe how he would overcome the dragon, but how would you decide that he won or
how many injuries he suffered.

IceBear

See, that's my concern. We only had one real combat (the battle with the quickly assassin that I described above) and a couple standoffs that could have turned into combats but were averted by Abby's quick thinking. One of my concerns is how to resolve such conflicts fairly while not bogging things down. I've heard of diceless games before, but I don't know much about them at all. I was hoping for some suggestions and further discussions of this aspect of gaming actually....

(Especially since the next gaming session will involve a particularly nasty encounter with a necromancer and his not-quite-living servants....)
 

There are a lot of games out there than run completely diceless, handle combat well, and are very enjoyable. :)

There are some dice games out there that give rules for how to remove dice altogether.

I'm not sure how you'd do this with D&D, but you could abstract it, basically using a character's level (either total character level, or a particular class level) as a starting point, with the opposition's ECL or CR as it's, and then as a GM ascribe off the cuff moderators.

Did the guard just wake up, and he's disoriented? Drop his ECL by 2. Does the PC describe using a slight of hand trick to help escape? Give a bonus of 1. Then when you have two final numbers, highest one wins, tie described appropriately.
 
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Hmm... Is it easier with or without dice to play a dragon as truly B.A.D.D.ass, I wonder...?
(I think witout, BTW.)
 

Hey Wolfspider !

I have tried what you described on several occasions. It's always been very pleasant (although not as pleasant as what you seem to describe ;)) but it has a number of limits :

a. First of all, if you give that level of control to the players (Abby seems not only to run her own character but to decide whether her character's actions work or not), it may become quite tough to get some tricky bits of plot to work the way you want them. Ultimately that may detract from teh quality of the story.

b. Randomness, although potentially excessive in many games, has a number of useful roles : first of all, it means that the DM doesn't have to make every decision on whether actions work or not. That can be a great weight ultimately.

c. Finally, some players need stats and numbers to measure character progression. In order to compensate for that, you'd need to design a plotline that rewards them in other ways (power, money, etc.) and some might still be frustrated...

One thing that is unclear to me is whether you ran diceless but rules full or diceless and rules light...

In any case, I found the whole concept very interesting, but my experiences as a player of the AMBER RPG were less than successful. Even though I loved the setting and the concept, I never found the guts to run an Amber campaign myself...
 

Wolfspider said:
So, what do you think? Have you ever participated in such a completely diceless kind of play? ...


Yes, I've played "diceless" with Abby, too. She was a halfling dominatrix and I was the bad gnome hero who failed to return from an adventure with the appropriate golden handcuffs.
 

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